go see play: be motivated by get out of your house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get out of your house 1.00
requires get away from me 0.85
be used to even out 0.83
requires find out where there play 0.82
requires get in car 0.81
be motivated by you enjoy play 0.81
be motivated by you enjoy act 0.80
requires way to get there 0.80
be motivated by it be fun 0.79
requires find play and get ticketts 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.16
¬ Salient(go see play, be motivated by get out of your house)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.15
¬ Remarkable(go see play, requires get in car)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.82
¬ Plausible(go see play, requires get away from me)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.11
¬ Salient(go see play, requires get in car)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.19
¬ Typical(go see play, be used to even out)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.19
¬ Salient(go see play, requires get away from me)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.77
¬ Plausible(go see play, requires get in car)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.93
¬ Plausible(go see play, be used to even out)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.70
¬ Plausible(go see play, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.85
¬ Plausible(go see play, be motivated by you enjoy play)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.85
¬ Plausible(go see play, be motivated by you enjoy act)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.25
¬ Typical(go see play, be motivated by you enjoy play)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.44
¬ Remarkable(go see play, requires get away from me)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.26
¬ Typical(go see play, be motivated by you enjoy act)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.45
¬ Typical(go see play, requires get away from me)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.68
¬ Remarkable(go see play, be used to even out)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.48
¬ Typical(go see play, be motivated by it be fun)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.80
¬ Remarkable(go see play, be motivated by it be fun)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.39
Typical(go see play, be motivated by get out of your house)
Evidence: 0.67
¬ Typical(go see play, requires get in car)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.87
¬ Remarkable(go see play, be motivated by you enjoy act)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.53
Remarkable(go see play, be motivated by get out of your house)
Evidence: 0.89
¬ Remarkable(go see play, be motivated by you enjoy play)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.48
¬ Salient(go see play, be motivated by it be fun)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.60
¬ Salient(go see play, be motivated by you enjoy play)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.62
¬ Salient(go see play, be motivated by you enjoy act)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.25
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.83
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.77
¬ Salient(go see play, be used to even out)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.16
Salient(go see play, be motivated by get out of your house)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)
Evidence: 0.53
¬ Remarkable(go see play, be motivated by get out of your house)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(go see play, be motivated by get out of your house)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)