go see play: be used to have fun on date

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun on date 1.00
be used to something to do on date 0.92
be used to have date 0.91
be used to have fun 0.86
be motivated by it be fun 0.82
be used to fill time during blind date 0.81
be used to have good time 0.81
be used to fun 0.81
requires see what play be on 0.77
be motivated by you enjoy play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.46
¬ Salient(go see play, be used to have fun on date)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.43
¬ Remarkable(go see play, be used to have date)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.12
¬ Remarkable(go see play, be used to fill time during blind date)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.12
¬ Salient(go see play, be used to fill time during blind date)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.50
¬ Plausible(go see play, be used to have date)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.40
¬ Salient(go see play, be used to have date)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.39
¬ Typical(go see play, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.57
¬ Remarkable(go see play, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.79
¬ Remarkable(go see play, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.25
¬ Typical(go see play, be motivated by you enjoy play)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.80
¬ Remarkable(go see play, be motivated by it be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.48
¬ Typical(go see play, be motivated by it be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.59
¬ Plausible(go see play, be used to fill time during blind date)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.78
¬ Plausible(go see play, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.70
¬ Plausible(go see play, be motivated by it be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.51
¬ Typical(go see play, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.48
¬ Salient(go see play, be motivated by it be fun)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.55
¬ Salient(go see play, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.73
¬ Plausible(go see play, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Remarkable(go see play, be used to have fun on date)
Evidence: 0.89
¬ Remarkable(go see play, be motivated by you enjoy play)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.80
¬ Typical(go see play, be used to have date)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.49
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.55
¬ Salient(go see play, be used to fun)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.85
¬ Plausible(go see play, be motivated by you enjoy play)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.60
¬ Salient(go see play, be motivated by you enjoy play)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.55
Typical(go see play, be used to have fun on date)
Evidence: 0.91
¬ Typical(go see play, be used to fill time during blind date)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.46
Salient(go see play, be used to have fun on date)
Evidence: 0.55
¬ Typical(go see play, be used to have fun on date)
Evidence: 0.75
¬ Remarkable(go see play, be used to have fun on date)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.65
Plausible(go see play, be used to have fun on date)
Evidence: 0.55
¬ Typical(go see play, be used to have fun on date)