go see play: be used to fill time during blind date

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fill time during blind date 1.00
be used to have date 0.82
be used to something to do on date 0.82
be used to have fun on date 0.81
requires get seat before first act 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.12
¬ Salient(go see play, be used to fill time during blind date)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.91
Typical(go see play, be used to fill time during blind date)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.91
Typical(go see play, be used to fill time during blind date)
Evidence: 0.55
¬ Typical(go see play, be used to have fun on date)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Typical(go see play, be used to fill time during blind date)
Evidence: 0.80
¬ Typical(go see play, be used to have date)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.91
Typical(go see play, be used to fill time during blind date)
Evidence: 0.56
¬ Typical(go see play, requires get seat before first act)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.50
¬ Plausible(go see play, be used to have date)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.65
¬ Plausible(go see play, be used to have fun on date)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.67
¬ Plausible(go see play, requires get seat before first act)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.12
Salient(go see play, be used to fill time during blind date)
Evidence: 0.40
¬ Salient(go see play, be used to have date)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.12
Remarkable(go see play, be used to fill time during blind date)
Evidence: 0.43
¬ Remarkable(go see play, be used to have date)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.12
Salient(go see play, be used to fill time during blind date)
Evidence: 0.46
¬ Salient(go see play, be used to have fun on date)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.12
Salient(go see play, be used to fill time during blind date)
Evidence: 0.47
¬ Salient(go see play, requires get seat before first act)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.82
Evidence: 0.12
Salient(go see play, be used to fill time during blind date)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.12
Remarkable(go see play, be used to fill time during blind date)
Evidence: 0.67
¬ Remarkable(go see play, requires get seat before first act)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.81
Evidence: 0.12
Remarkable(go see play, be used to fill time during blind date)
Evidence: 0.75
¬ Remarkable(go see play, be used to have fun on date)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.12
Remarkable(go see play, be used to fill time during blind date)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Salient(go see play, be used to fill time during blind date)
Evidence: 0.91
¬ Typical(go see play, be used to fill time during blind date)
Evidence: 0.12
¬ Remarkable(go see play, be used to fill time during blind date)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.59
Plausible(go see play, be used to fill time during blind date)
Evidence: 0.91
¬ Typical(go see play, be used to fill time during blind date)