go see play: be used to have date

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have date 1.00
be used to have fun on date 0.91
be used to something to do on date 0.90
be used to fill time during blind date 0.82
be used to have good time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.40
¬ Salient(go see play, be used to have date)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.80
Typical(go see play, be used to have date)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.80
Typical(go see play, be used to have date)
Evidence: 0.55
¬ Typical(go see play, be used to have fun on date)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.43
Remarkable(go see play, be used to have date)
Evidence: 0.12
¬ Remarkable(go see play, be used to fill time during blind date)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.40
Salient(go see play, be used to have date)
Evidence: 0.12
¬ Salient(go see play, be used to fill time during blind date)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.80
Typical(go see play, be used to have date)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Typical(go see play, be used to have date)
Evidence: 0.91
¬ Typical(go see play, be used to fill time during blind date)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.40
Salient(go see play, be used to have date)
Evidence: 0.46
¬ Salient(go see play, be used to have fun on date)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.65
¬ Plausible(go see play, be used to have fun on date)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.59
¬ Plausible(go see play, be used to fill time during blind date)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.40
Salient(go see play, be used to have date)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.45
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.43
Remarkable(go see play, be used to have date)
Evidence: 0.75
¬ Remarkable(go see play, be used to have fun on date)
0.43
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.43
Remarkable(go see play, be used to have date)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.40
Salient(go see play, be used to have date)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.43
Remarkable(go see play, be used to have date)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.40
Salient(go see play, be used to have date)
Evidence: 0.80
¬ Typical(go see play, be used to have date)
Evidence: 0.43
¬ Remarkable(go see play, be used to have date)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.50
Plausible(go see play, be used to have date)
Evidence: 0.80
¬ Typical(go see play, be used to have date)