go to baseball game: be used to cheer wildly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to cheer wildly 1.00
be used to cheer for your team 0.81
be used to cheer for your home team 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.23
Plausible(go to baseball game, be used to cheer wildly)
Evidence: 0.34
¬ Salient(go to baseball game, be used to cheer wildly)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Typical(go to baseball game, be used to cheer wildly)
Evidence: 0.58
¬ Typical(go to baseball game, be used to cheer for your team)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Typical(go to baseball game, be used to cheer wildly)
Evidence: 0.49
¬ Typical(go to baseball game, be used to cheer for your home team)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.34
Salient(go to baseball game, be used to cheer wildly)
Evidence: 0.45
¬ Salient(go to baseball game, be used to cheer for your team)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.34
Salient(go to baseball game, be used to cheer wildly)
Evidence: 0.46
¬ Salient(go to baseball game, be used to cheer for your home team)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.23
Plausible(go to baseball game, be used to cheer wildly)
Evidence: 0.61
¬ Plausible(go to baseball game, be used to cheer for your team)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.35
Remarkable(go to baseball game, be used to cheer wildly)
Evidence: 0.74
¬ Remarkable(go to baseball game, be used to cheer for your team)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.23
Plausible(go to baseball game, be used to cheer wildly)
Evidence: 0.67
¬ Plausible(go to baseball game, be used to cheer for your home team)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.35
Remarkable(go to baseball game, be used to cheer wildly)
Evidence: 0.81
¬ Remarkable(go to baseball game, be used to cheer for your home team)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.34
Salient(go to baseball game, be used to cheer wildly)
Evidence: 0.99
¬ Typical(go to baseball game, be used to cheer wildly)
Evidence: 0.35
¬ Remarkable(go to baseball game, be used to cheer wildly)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.23
Plausible(go to baseball game, be used to cheer wildly)
Evidence: 0.99
¬ Typical(go to baseball game, be used to cheer wildly)