go to baseball game: be used to pass time in conventional way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pass time in conventional way 1.00
be used to have good time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to baseball game, be used to pass time in conventional way)
Evidence: 0.64
¬ Salient(go to baseball game, be used to pass time in conventional way)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.80
Plausible(go to baseball game, be used to pass time in conventional way)
Evidence: 0.72
¬ Plausible(go to baseball game, be used to have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.64
Salient(go to baseball game, be used to pass time in conventional way)
Evidence: 0.52
¬ Salient(go to baseball game, be used to have good time)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.45
Typical(go to baseball game, be used to pass time in conventional way)
Evidence: 0.46
¬ Typical(go to baseball game, be used to have good time)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.36
Remarkable(go to baseball game, be used to pass time in conventional way)
Evidence: 0.78
¬ Remarkable(go to baseball game, be used to have good time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Salient(go to baseball game, be used to pass time in conventional way)
Evidence: 0.45
¬ Typical(go to baseball game, be used to pass time in conventional way)
Evidence: 0.36
¬ Remarkable(go to baseball game, be used to pass time in conventional way)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to baseball game, be used to pass time in conventional way)
Evidence: 0.45
¬ Typical(go to baseball game, be used to pass time in conventional way)