go to film: be used to enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoy yourself 1.00
causes you enjoy yourself 0.98
be used to fun 0.78
causes you might laugh 0.78
be used to have fun 0.78
be used to enjoyment 0.76
causes you pay to get in 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.53
¬ Salient(go to film, be used to enjoy yourself)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.78
¬ Plausible(go to film, causes you enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.42
¬ Typical(go to film, causes you enjoy yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.53
¬ Salient(go to film, causes you enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.98
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.77
¬ Remarkable(go to film, causes you enjoy yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.62
¬ Plausible(go to film, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.70
¬ Plausible(go to film, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.72
¬ Plausible(go to film, causes you might laugh)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.26
¬ Typical(go to film, causes you pay to get in)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.47
¬ Remarkable(go to film, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.86
¬ Plausible(go to film, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.86
¬ Plausible(go to film, causes you pay to get in)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.35
¬ Typical(go to film, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.45
¬ Salient(go to film, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.47
¬ Salient(go to film, causes you might laugh)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.58
¬ Remarkable(go to film, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.48
¬ Salient(go to film, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.45
¬ Typical(go to film, causes you might laugh)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.55
¬ Salient(go to film, causes you pay to get in)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.73
¬ Remarkable(go to film, be used to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.53
¬ Typical(go to film, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.84
¬ Remarkable(go to film, causes you might laugh)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.71
¬ Salient(go to film, be used to enjoyment)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go to film, be used to enjoy yourself)
Evidence: 0.87
¬ Remarkable(go to film, causes you pay to get in)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.45
Typical(go to film, be used to enjoy yourself)
Evidence: 0.67
¬ Typical(go to film, be used to fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
Salient(go to film, be used to enjoy yourself)
Evidence: 0.45
¬ Typical(go to film, be used to enjoy yourself)
Evidence: 0.62
¬ Remarkable(go to film, be used to enjoy yourself)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to film, be used to enjoy yourself)
Evidence: 0.45
¬ Typical(go to film, be used to enjoy yourself)