go to movie: be used to enjoyment and socialization

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment and socialization 1.00
be used to companionship 0.78
causes emotional stimulation 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to movie, be used to enjoyment and socialization)
Evidence: 0.78
¬ Salient(go to movie, be used to enjoyment and socialization)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(go to movie, be used to enjoyment and socialization)
Evidence: 0.79
¬ Plausible(go to movie, be used to companionship)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(go to movie, be used to enjoyment and socialization)
Evidence: 0.84
¬ Plausible(go to movie, causes emotional stimulation)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.78
Salient(go to movie, be used to enjoyment and socialization)
Evidence: 0.57
¬ Salient(go to movie, be used to companionship)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.36
Remarkable(go to movie, be used to enjoyment and socialization)
Evidence: 0.23
¬ Remarkable(go to movie, be used to companionship)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.78
Salient(go to movie, be used to enjoyment and socialization)
Evidence: 0.68
¬ Salient(go to movie, causes emotional stimulation)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.36
Remarkable(go to movie, be used to enjoyment and socialization)
Evidence: 0.37
¬ Remarkable(go to movie, causes emotional stimulation)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.28
Typical(go to movie, be used to enjoyment and socialization)
Evidence: 0.40
¬ Typical(go to movie, causes emotional stimulation)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.28
Typical(go to movie, be used to enjoyment and socialization)
Evidence: 0.52
¬ Typical(go to movie, be used to companionship)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(go to movie, be used to enjoyment and socialization)
Evidence: 0.28
¬ Typical(go to movie, be used to enjoyment and socialization)
Evidence: 0.36
¬ Remarkable(go to movie, be used to enjoyment and socialization)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to movie, be used to enjoyment and socialization)
Evidence: 0.28
¬ Typical(go to movie, be used to enjoyment and socialization)