Dice
About
Dialogues
Browse full collection
go to movie
:
be used to enjoyment and socialization
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to enjoyment and socialization
1.00
be used to companionship
0.78
causes emotional stimulation
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.78
¬ Salient(
go to movie
,
be used to enjoyment and socialization
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.91
Plausible(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.79
¬ Plausible(
go to movie
,
be used to companionship
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.91
Plausible(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.84
¬ Plausible(
go to movie
,
causes emotional stimulation
)
0.58
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.78
Evidence:
0.78
Salient(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.57
¬ Salient(
go to movie
,
be used to companionship
)
0.57
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.78
Evidence:
0.36
Remarkable(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.23
¬ Remarkable(
go to movie
,
be used to companionship
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.78
Salient(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.68
¬ Salient(
go to movie
,
causes emotional stimulation
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.36
Remarkable(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.37
¬ Remarkable(
go to movie
,
causes emotional stimulation
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.28
Typical(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.40
¬ Typical(
go to movie
,
causes emotional stimulation
)
0.42
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.78
Evidence:
0.28
Typical(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.52
¬ Typical(
go to movie
,
be used to companionship
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.78
Salient(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.28
¬ Typical(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.36
¬ Remarkable(
go to movie
,
be used to enjoyment and socialization
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go to movie
,
be used to enjoyment and socialization
)
⋁
Evidence:
0.28
¬ Typical(
go to movie
,
be used to enjoyment and socialization
)