go to movie: be used to see car chase

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to see car chase 1.00
requires drive your car 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to movie, be used to see car chase)
Evidence: 0.02
¬ Salient(go to movie, be used to see car chase)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.01
Remarkable(go to movie, be used to see car chase)
Evidence: 0.01
¬ Remarkable(go to movie, requires drive your car)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.02
Salient(go to movie, be used to see car chase)
Evidence: 0.01
¬ Salient(go to movie, requires drive your car)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Typical(go to movie, be used to see car chase)
Evidence: 0.96
¬ Typical(go to movie, requires drive your car)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to movie, be used to see car chase)
Evidence: 0.71
¬ Plausible(go to movie, requires drive your car)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.02
Salient(go to movie, be used to see car chase)
Evidence: 0.98
¬ Typical(go to movie, be used to see car chase)
Evidence: 0.01
¬ Remarkable(go to movie, be used to see car chase)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to movie, be used to see car chase)
Evidence: 0.98
¬ Typical(go to movie, be used to see car chase)