go to party: requires get yourself invite

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get yourself invite 1.00
be motivated by you be invite 0.92
causes enjoy yourself 0.88
be motivated by pretty woman invite you 0.85
be motivated by you want to meet person 0.83
causes you have fun 0.81
be used to see your friend 0.81
causes you meet new person 0.78
requires know some of person there 0.77
requires make friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.64
¬ Salient(go to party, requires get yourself invite)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.84
¬ Plausible(go to party, be motivated by you be invite)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.85
¬ Plausible(go to party, causes enjoy yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.85
¬ Plausible(go to party, be motivated by pretty woman invite you)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.87
¬ Remarkable(go to party, be motivated by you be invite)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.73
¬ Remarkable(go to party, causes enjoy yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.92
¬ Plausible(go to party, be motivated by you want to meet person)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.81
¬ Plausible(go to party, causes you have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.89
¬ Plausible(go to party, be used to see your friend)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.54
¬ Salient(go to party, be motivated by you be invite)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.14
¬ Typical(go to party, be motivated by you want to meet person)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.72
¬ Plausible(go to party, causes you meet new person)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.93
¬ Remarkable(go to party, be motivated by pretty woman invite you)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.27
¬ Typical(go to party, be motivated by you be invite)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.21
¬ Typical(go to party, be motivated by pretty woman invite you)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.91
¬ Plausible(go to party, requires know some of person there)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.91
¬ Remarkable(go to party, be motivated by you want to meet person)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.51
¬ Salient(go to party, be motivated by pretty woman invite you)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.79
¬ Remarkable(go to party, be used to see your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.88
¬ Remarkable(go to party, causes you have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.64
¬ Salient(go to party, causes enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.83
¬ Remarkable(go to party, causes you meet new person)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.83
Remarkable(go to party, requires get yourself invite)
Evidence: 0.84
¬ Remarkable(go to party, requires know some of person there)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.43
¬ Salient(go to party, causes you meet new person)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.19
¬ Typical(go to party, requires know some of person there)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.32
¬ Typical(go to party, causes enjoy yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.24
¬ Typical(go to party, be used to see your friend)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.56
¬ Salient(go to party, causes you have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.67
¬ Salient(go to party, be motivated by you want to meet person)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.61
¬ Salient(go to party, be used to see your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.30
¬ Typical(go to party, causes you have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.69
¬ Salient(go to party, requires know some of person there)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.19
Typical(go to party, requires get yourself invite)
Evidence: 0.44
¬ Typical(go to party, causes you meet new person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Salient(go to party, requires get yourself invite)
Evidence: 0.19
¬ Typical(go to party, requires get yourself invite)
Evidence: 0.83
¬ Remarkable(go to party, requires get yourself invite)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to party, requires get yourself invite)
Evidence: 0.19
¬ Typical(go to party, requires get yourself invite)