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go to play
:
causes happiness
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes happiness
1.00
causes enjoyment
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.40
Plausible(
go to play
,
causes happiness
)
⋁
Evidence:
0.34
¬ Salient(
go to play
,
causes happiness
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.79
Evidence:
0.93
Typical(
go to play
,
causes happiness
)
⋁
Evidence:
0.52
¬ Typical(
go to play
,
causes enjoyment
)
0.43
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.79
Evidence:
0.32
Remarkable(
go to play
,
causes happiness
)
⋁
Evidence:
0.52
¬ Remarkable(
go to play
,
causes enjoyment
)
0.42
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.79
Evidence:
0.34
Salient(
go to play
,
causes happiness
)
⋁
Evidence:
0.56
¬ Salient(
go to play
,
causes enjoyment
)
0.38
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.79
Evidence:
0.40
Plausible(
go to play
,
causes happiness
)
⋁
Evidence:
0.73
¬ Plausible(
go to play
,
causes enjoyment
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.34
Salient(
go to play
,
causes happiness
)
⋁
Evidence:
0.93
¬ Typical(
go to play
,
causes happiness
)
⋁
Evidence:
0.32
¬ Remarkable(
go to play
,
causes happiness
)
Typical implies Plausible
0.21
Rule weight:
0.48
Evidence weight:
0.45
Similarity weight:
1.00
Evidence:
0.40
Plausible(
go to play
,
causes happiness
)
⋁
Evidence:
0.93
¬ Typical(
go to play
,
causes happiness
)