go to play: causes happiness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes happiness 1.00
causes enjoyment 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.40
Plausible(go to play, causes happiness)
Evidence: 0.34
¬ Salient(go to play, causes happiness)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.93
Typical(go to play, causes happiness)
Evidence: 0.52
¬ Typical(go to play, causes enjoyment)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.32
Remarkable(go to play, causes happiness)
Evidence: 0.52
¬ Remarkable(go to play, causes enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.34
Salient(go to play, causes happiness)
Evidence: 0.56
¬ Salient(go to play, causes enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.40
Plausible(go to play, causes happiness)
Evidence: 0.73
¬ Plausible(go to play, causes enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.34
Salient(go to play, causes happiness)
Evidence: 0.93
¬ Typical(go to play, causes happiness)
Evidence: 0.32
¬ Remarkable(go to play, causes happiness)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.40
Plausible(go to play, causes happiness)
Evidence: 0.93
¬ Typical(go to play, causes happiness)