go to play: causes enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes enjoyment 1.00
be used to enjoyment 0.97
causes happiness 0.79
causes have fun 0.78
causes enjoy performance 0.78
causes have enjoyable even 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.56
¬ Salient(go to play, causes enjoyment)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.52
Typical(go to play, causes enjoyment)
Evidence: 0.28
¬ Typical(go to play, be used to enjoyment)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.87
¬ Plausible(go to play, be used to enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.40
¬ Plausible(go to play, causes happiness)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.34
¬ Salient(go to play, causes happiness)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.71
¬ Salient(go to play, be used to enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.52
Remarkable(go to play, causes enjoyment)
Evidence: 0.32
¬ Remarkable(go to play, causes happiness)
0.56
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.52
Remarkable(go to play, causes enjoyment)
Evidence: 0.67
¬ Remarkable(go to play, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.64
¬ Plausible(go to play, causes enjoy performance)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.52
Typical(go to play, causes enjoyment)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.47
¬ Salient(go to play, causes enjoy performance)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.52
Typical(go to play, causes enjoyment)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.52
Typical(go to play, causes enjoyment)
Evidence: 0.53
¬ Typical(go to play, causes enjoy performance)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.52
Remarkable(go to play, causes enjoyment)
Evidence: 0.77
¬ Remarkable(go to play, causes enjoy performance)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.52
Remarkable(go to play, causes enjoyment)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go to play, causes enjoyment)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.52
Typical(go to play, causes enjoyment)
Evidence: 0.93
¬ Typical(go to play, causes happiness)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.56
Salient(go to play, causes enjoyment)
Evidence: 0.52
¬ Typical(go to play, causes enjoyment)
Evidence: 0.52
¬ Remarkable(go to play, causes enjoyment)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.73
Plausible(go to play, causes enjoyment)
Evidence: 0.52
¬ Typical(go to play, causes enjoyment)