go to play: causes have enjoyable even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have enjoyable even 1.00
be used to have enjoyable even 0.99
causes have fun 0.88
be used to have fun 0.86
be motivated by it be cultural enjoyable event 0.85
be motivated by have fun 0.84
be used to fun 0.81
be motivated by experience new idea and enjoy yourself 0.80
causes spend even on entertainment 0.78
be motivated by you enjoy theater 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by it be cultural enjoyable event)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.57
¬ Plausible(go to play, be motivated by it be cultural enjoyable event)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.73
¬ Remarkable(go to play, causes spend even on entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.24
¬ Typical(go to play, be motivated by you enjoy theater)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.44
¬ Salient(go to play, be motivated by it be cultural enjoyable event)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Remarkable(go to play, causes have enjoyable even)
Evidence: 0.91
¬ Remarkable(go to play, be motivated by you enjoy theater)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.75
¬ Plausible(go to play, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.75
¬ Plausible(go to play, causes spend even on entertainment)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.44
¬ Typical(go to play, causes spend even on entertainment)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.84
¬ Plausible(go to play, be motivated by you enjoy theater)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.47
Typical(go to play, causes have enjoyable even)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.55
¬ Salient(go to play, causes spend even on entertainment)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.56
¬ Salient(go to play, be motivated by you enjoy theater)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.47
Salient(go to play, causes have enjoyable even)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.69
Plausible(go to play, causes have enjoyable even)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)