go to play: be motivated by it be cultural enjoyable event

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it be cultural enjoyable event 1.00
causes have enjoyable even 0.85
be used to have enjoyable even 0.85
be motivated by have fun 0.83
causes have fun 0.81
be used to have fun 0.80
be used to fun 0.80
be motivated by you enjoy theater 0.79
be motivated by experience new idea and enjoy yourself 0.78
be motivated by you enjoy drama 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.44
¬ Salient(go to play, be motivated by it be cultural enjoyable event)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.24
¬ Typical(go to play, be motivated by you enjoy theater)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.63
Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.48
¬ Typical(go to play, be motivated by you enjoy drama)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.78
¬ Remarkable(go to play, be motivated by you enjoy drama)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.91
¬ Remarkable(go to play, be motivated by you enjoy theater)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.72
Remarkable(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.75
¬ Plausible(go to play, be motivated by have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.50
¬ Salient(go to play, be motivated by you enjoy drama)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.56
¬ Salient(go to play, be motivated by you enjoy theater)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.69
¬ Plausible(go to play, be motivated by you enjoy drama)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.84
¬ Plausible(go to play, be motivated by you enjoy theater)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.44
Salient(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by it be cultural enjoyable event)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.57
Plausible(go to play, be motivated by it be cultural enjoyable event)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)