go to play: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun 1.00
be used to have fun 0.94
causes have fun 0.92
be used to fun 0.89
be used to have enjoyable even 0.84
causes have enjoyable even 0.84
be motivated by watch those in play 0.83
be motivated by experience new idea and enjoy yourself 0.83
be motivated by it be cultural enjoyable event 0.83
be motivated by you wish to be entertain 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by it be cultural enjoyable event)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.89
¬ Remarkable(go to play, be motivated by watch those in play)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go to play, be motivated by have fun)
Evidence: 0.87
¬ Remarkable(go to play, be motivated by you wish to be entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.57
¬ Plausible(go to play, be motivated by it be cultural enjoyable event)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.27
¬ Typical(go to play, be motivated by you wish to be entertain)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.29
¬ Typical(go to play, be motivated by watch those in play)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.81
¬ Plausible(go to play, be motivated by watch those in play)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.83
¬ Plausible(go to play, be motivated by you wish to be entertain)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.44
¬ Salient(go to play, be motivated by it be cultural enjoyable event)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.52
¬ Salient(go to play, be motivated by watch those in play)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.58
¬ Salient(go to play, be motivated by you wish to be entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.38
Typical(go to play, be motivated by have fun)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.51
Salient(go to play, be motivated by have fun)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, be motivated by have fun)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)