go to play: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
causes have fun 0.91
be motivated by have fun 0.89
be used to have enjoyable even 0.82
causes have enjoyable even 0.81
be motivated by it be cultural enjoyable event 0.80
be motivated by experience new idea and enjoy yourself 0.79
causes you laugh 0.78
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.49
¬ Salient(go to play, be used to fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.75
¬ Plausible(go to play, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.52
¬ Salient(go to play, causes have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.75
¬ Plausible(go to play, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.28
¬ Typical(go to play, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.51
¬ Plausible(go to play, causes you laugh)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.57
¬ Plausible(go to play, be motivated by it be cultural enjoyable event)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.37
¬ Salient(go to play, causes you laugh)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.64
¬ Remarkable(go to play, causes you laugh)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.44
¬ Salient(go to play, be motivated by it be cultural enjoyable event)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by it be cultural enjoyable event)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.67
¬ Remarkable(go to play, be used to enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.68
Remarkable(go to play, be used to fun)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.87
¬ Plausible(go to play, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.55
Typical(go to play, be used to fun)
Evidence: 0.73
¬ Typical(go to play, causes you laugh)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.71
¬ Salient(go to play, be used to enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Salient(go to play, be used to fun)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to play, be used to fun)
Evidence: 0.55
¬ Typical(go to play, be used to fun)