go to play: be motivated by experience new idea and enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by experience new idea and enjoy yourself 1.00
be motivated by you enjoy theater 0.85
be motivated by have fun 0.83
be used to have fun 0.81
be motivated by enjoy performance 0.81
be motivated by amuse yourself 0.80
be motivated by you wish to be entertain 0.80
be motivated by you love perform art 0.80
be used to have enjoyable even 0.80
causes have enjoyable even 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.91
¬ Remarkable(go to play, be motivated by you enjoy theater)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.64
¬ Remarkable(go to play, be motivated by amuse yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.83
¬ Remarkable(go to play, be motivated by enjoy performance)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.87
¬ Remarkable(go to play, be motivated by you wish to be entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.88
¬ Remarkable(go to play, be motivated by you love perform art)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.75
¬ Plausible(go to play, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.84
¬ Plausible(go to play, be motivated by you enjoy theater)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.24
¬ Typical(go to play, be motivated by you enjoy theater)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.74
¬ Plausible(go to play, be motivated by amuse yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.75
¬ Plausible(go to play, be motivated by enjoy performance)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.79
¬ Plausible(go to play, be motivated by you love perform art)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.83
¬ Plausible(go to play, be motivated by you wish to be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.27
¬ Typical(go to play, be motivated by you wish to be entertain)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.32
¬ Typical(go to play, be motivated by you love perform art)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.56
¬ Salient(go to play, be motivated by you enjoy theater)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.52
¬ Salient(go to play, be motivated by you love perform art)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.54
¬ Salient(go to play, be motivated by enjoy performance)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.56
¬ Salient(go to play, be motivated by amuse yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.39
¬ Typical(go to play, be motivated by enjoy performance)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.58
¬ Salient(go to play, be motivated by you wish to be entertain)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.47
¬ Typical(go to play, be motivated by amuse yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.28
Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.51
Salient(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.81
Plausible(go to play, be motivated by experience new idea and enjoy yourself)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)