go to play: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
be used to have fun 0.95
be motivated by have fun 0.92
be used to fun 0.91
causes have enjoyable even 0.88
be used to have enjoyable even 0.84
causes you laugh 0.82
be motivated by it be cultural enjoyable event 0.81
be motivated by experience new idea and enjoy yourself 0.79
causes enjoyment 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.52
¬ Salient(go to play, causes have fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.83
¬ Remarkable(go to play, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.68
¬ Remarkable(go to play, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.76
¬ Plausible(go to play, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.67
¬ Plausible(go to play, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.83
¬ Remarkable(go to play, causes have enjoyable even)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.75
¬ Plausible(go to play, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.39
¬ Typical(go to play, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.69
¬ Plausible(go to play, causes have enjoyable even)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.64
¬ Remarkable(go to play, causes you laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.78
¬ Remarkable(go to play, be used to have enjoyable even)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.51
¬ Plausible(go to play, causes you laugh)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.52
¬ Salient(go to play, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.38
¬ Typical(go to play, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.52
¬ Remarkable(go to play, causes enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by it be cultural enjoyable event)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.49
¬ Salient(go to play, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.70
¬ Plausible(go to play, be used to have enjoyable even)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.57
¬ Plausible(go to play, be motivated by it be cultural enjoyable event)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.47
¬ Salient(go to play, causes have enjoyable even)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.37
¬ Salient(go to play, causes you laugh)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Remarkable(go to play, causes have fun)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.73
¬ Plausible(go to play, causes enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.50
¬ Salient(go to play, be used to have enjoyable even)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.44
¬ Salient(go to play, be motivated by it be cultural enjoyable event)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.47
¬ Typical(go to play, causes have enjoyable even)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.55
¬ Typical(go to play, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.47
¬ Typical(go to play, be used to have enjoyable even)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.56
¬ Salient(go to play, causes enjoyment)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.52
¬ Typical(go to play, causes enjoyment)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.63
¬ Typical(go to play, be motivated by it be cultural enjoyable event)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.40
Typical(go to play, causes have fun)
Evidence: 0.73
¬ Typical(go to play, causes you laugh)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Salient(go to play, causes have fun)
Evidence: 0.40
¬ Typical(go to play, causes have fun)
Evidence: 0.82
¬ Remarkable(go to play, causes have fun)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, causes have fun)
Evidence: 0.40
¬ Typical(go to play, causes have fun)