go to pub: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
requires make sure you have some money 0.80
causes have good time 0.80
requires find way to get there 0.77
be motivated by socialize with your friend 0.77
requires make sure you have on clothe 0.76
requires time to socialize 0.76
be motivated by your friend be there 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.39
¬ Salient(go to pub, be used to have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.77
Typical(go to pub, be used to have fun)
Evidence: 0.21
¬ Typical(go to pub, requires make sure you have some money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.77
Typical(go to pub, be used to have fun)
Evidence: 0.24
¬ Typical(go to pub, be motivated by your friend be there)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.77
Typical(go to pub, be used to have fun)
Evidence: 0.60
¬ Typical(go to pub, causes have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.77
Typical(go to pub, be used to have fun)
Evidence: 0.46
¬ Typical(go to pub, be motivated by socialize with your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.39
Salient(go to pub, be used to have fun)
Evidence: 0.45
¬ Salient(go to pub, causes have good time)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.39
Salient(go to pub, be used to have fun)
Evidence: 0.41
¬ Salient(go to pub, be motivated by socialize with your friend)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.60
Remarkable(go to pub, be used to have fun)
Evidence: 0.72
¬ Remarkable(go to pub, causes have good time)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.62
¬ Plausible(go to pub, causes have good time)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.39
Salient(go to pub, be used to have fun)
Evidence: 0.50
¬ Salient(go to pub, be motivated by your friend be there)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.60
Remarkable(go to pub, be used to have fun)
Evidence: 0.81
¬ Remarkable(go to pub, be motivated by socialize with your friend)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.60
Remarkable(go to pub, be used to have fun)
Evidence: 0.88
¬ Remarkable(go to pub, requires make sure you have some money)
0.41
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.60
Remarkable(go to pub, be used to have fun)
Evidence: 0.89
¬ Remarkable(go to pub, be motivated by your friend be there)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.71
¬ Plausible(go to pub, be motivated by socialize with your friend)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.39
Salient(go to pub, be used to have fun)
Evidence: 0.64
¬ Salient(go to pub, requires make sure you have some money)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.88
¬ Plausible(go to pub, requires make sure you have some money)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.86
¬ Plausible(go to pub, be motivated by your friend be there)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.39
Salient(go to pub, be used to have fun)
Evidence: 0.77
¬ Typical(go to pub, be used to have fun)
Evidence: 0.60
¬ Remarkable(go to pub, be used to have fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.48
Plausible(go to pub, be used to have fun)
Evidence: 0.77
¬ Typical(go to pub, be used to have fun)