go to pub: causes have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have good time 1.00
requires make sure you have some money 0.85
causes get frunk 0.82
requires find way to get there 0.81
requires money and time 0.80
be used to have fun 0.80
requires make sure you have on clothe 0.79
be motivated by your friend be there 0.78
be used to spend time with friend 0.77
requires bring some money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.45
¬ Salient(go to pub, causes have good time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.21
¬ Typical(go to pub, requires make sure you have some money)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.20
¬ Typical(go to pub, requires money and time)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.24
¬ Typical(go to pub, be motivated by your friend be there)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.28
¬ Typical(go to pub, requires bring some money)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.67
¬ Remarkable(go to pub, causes get frunk)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.60
¬ Remarkable(go to pub, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.49
¬ Typical(go to pub, causes get frunk)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.48
¬ Plausible(go to pub, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.88
¬ Remarkable(go to pub, requires make sure you have some money)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.76
¬ Remarkable(go to pub, requires money and time)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.45
¬ Typical(go to pub, be used to spend time with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.39
¬ Salient(go to pub, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.48
¬ Salient(go to pub, causes get frunk)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.78
¬ Remarkable(go to pub, be used to spend time with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.73
¬ Plausible(go to pub, causes get frunk)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.83
¬ Remarkable(go to pub, requires bring some money)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.72
Remarkable(go to pub, causes have good time)
Evidence: 0.89
¬ Remarkable(go to pub, be motivated by your friend be there)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.44
¬ Salient(go to pub, be used to spend time with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.50
¬ Salient(go to pub, be motivated by your friend be there)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.88
¬ Plausible(go to pub, requires make sure you have some money)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.73
¬ Plausible(go to pub, be used to spend time with friend)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.60
Typical(go to pub, causes have good time)
Evidence: 0.77
¬ Typical(go to pub, be used to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.64
¬ Salient(go to pub, requires make sure you have some money)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.86
¬ Plausible(go to pub, be motivated by your friend be there)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.92
¬ Plausible(go to pub, requires money and time)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.85
¬ Plausible(go to pub, requires bring some money)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.60
¬ Salient(go to pub, requires bring some money)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.74
¬ Salient(go to pub, requires money and time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.45
Salient(go to pub, causes have good time)
Evidence: 0.60
¬ Typical(go to pub, causes have good time)
Evidence: 0.72
¬ Remarkable(go to pub, causes have good time)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.62
Plausible(go to pub, causes have good time)
Evidence: 0.60
¬ Typical(go to pub, causes have good time)