go to pub: causes get frunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get frunk 1.00
causes drunkiness 0.86
causes drunkness 0.86
causes have good time 0.82
requires find way to get there 0.82
requires get money 0.78
requires make sure you have some money 0.77
requires bring some money 0.77
requires make sure you have on clothe 0.76
causes leave house 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.48
¬ Salient(go to pub, causes get frunk)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.29
¬ Remarkable(go to pub, causes drunkiness)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.40
¬ Plausible(go to pub, causes drunkiness)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.25
¬ Salient(go to pub, causes drunkiness)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.11
¬ Remarkable(go to pub, causes leave house)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.23
¬ Typical(go to pub, requires get money)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.21
¬ Typical(go to pub, requires make sure you have some money)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.62
¬ Plausible(go to pub, causes have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.18
¬ Salient(go to pub, causes leave house)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.28
¬ Typical(go to pub, requires bring some money)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.45
¬ Salient(go to pub, causes have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.72
¬ Remarkable(go to pub, causes have good time)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.88
¬ Plausible(go to pub, requires get money)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.85
¬ Plausible(go to pub, requires bring some money)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.81
¬ Plausible(go to pub, causes leave house)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.88
¬ Plausible(go to pub, requires make sure you have some money)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.60
¬ Typical(go to pub, causes have good time)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.84
¬ Remarkable(go to pub, requires get money)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.83
¬ Remarkable(go to pub, requires bring some money)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.67
Remarkable(go to pub, causes get frunk)
Evidence: 0.88
¬ Remarkable(go to pub, requires make sure you have some money)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.58
¬ Typical(go to pub, causes leave house)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.60
¬ Salient(go to pub, requires bring some money)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.66
¬ Salient(go to pub, requires get money)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.64
¬ Salient(go to pub, requires make sure you have some money)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.49
Typical(go to pub, causes get frunk)
Evidence: 0.94
¬ Typical(go to pub, causes drunkiness)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.48
Salient(go to pub, causes get frunk)
Evidence: 0.49
¬ Typical(go to pub, causes get frunk)
Evidence: 0.67
¬ Remarkable(go to pub, causes get frunk)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.73
Plausible(go to pub, causes get frunk)
Evidence: 0.49
¬ Typical(go to pub, causes get frunk)