go to sport event: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
be used to have fun 0.95
be motivated by it be fun 0.90
causes enjoy it 0.86
causes have good time 0.85
causes see some sort of game 0.80
be used to have good time 0.79
be motivated by you like to see sport 0.78
requires enjoy watch sport 0.78
be motivated by you like sport 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.49
¬ Salient(go to sport event, causes have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.07
¬ Typical(go to sport event, causes see some sort of game)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.08
¬ Typical(go to sport event, be motivated by you like to see sport)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.13
¬ Typical(go to sport event, requires enjoy watch sport)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.85
¬ Remarkable(go to sport event, causes enjoy it)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.34
¬ Typical(go to sport event, causes have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.87
¬ Remarkable(go to sport event, causes have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.24
¬ Typical(go to sport event, be motivated by you like sport)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.74
¬ Plausible(go to sport event, causes enjoy it)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.43
¬ Typical(go to sport event, causes enjoy it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.84
¬ Remarkable(go to sport event, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.92
¬ Remarkable(go to sport event, causes see some sort of game)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.80
¬ Plausible(go to sport event, causes have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.49
¬ Salient(go to sport event, causes enjoy it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.87
¬ Remarkable(go to sport event, requires enjoy watch sport)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.88
¬ Remarkable(go to sport event, be motivated by you like sport)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Remarkable(go to sport event, causes have fun)
Evidence: 0.93
¬ Remarkable(go to sport event, be motivated by you like to see sport)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.49
Typical(go to sport event, causes have fun)
Evidence: 0.39
¬ Typical(go to sport event, be used to have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.54
¬ Salient(go to sport event, causes have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.77
¬ Plausible(go to sport event, be used to have good time)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.86
¬ Plausible(go to sport event, be motivated by you like sport)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.54
¬ Salient(go to sport event, be used to have good time)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.97
¬ Plausible(go to sport event, causes see some sort of game)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.95
¬ Plausible(go to sport event, requires enjoy watch sport)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.96
¬ Plausible(go to sport event, be motivated by you like to see sport)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.63
¬ Salient(go to sport event, be motivated by you like sport)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.77
¬ Salient(go to sport event, be motivated by you like to see sport)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.78
¬ Salient(go to sport event, requires enjoy watch sport)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.81
¬ Salient(go to sport event, causes see some sort of game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.49
Salient(go to sport event, causes have fun)
Evidence: 0.49
¬ Typical(go to sport event, causes have fun)
Evidence: 0.80
¬ Remarkable(go to sport event, causes have fun)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.71
Plausible(go to sport event, causes have fun)
Evidence: 0.49
¬ Typical(go to sport event, causes have fun)