go to store: be used to spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to spend money 1.00
causes spend money 0.98
causes yoou to spend money 0.98
be used to spend birthday money 0.89
be used to spend time with family 0.87
requires money 0.85
requires time and money 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(go to store, be used to spend money)
Evidence: 0.69
¬ Salient(go to store, be used to spend money)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.87
Plausible(go to store, be used to spend money)
Evidence: 0.78
¬ Plausible(go to store, causes spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.69
Salient(go to store, be used to spend money)
Evidence: 0.58
¬ Salient(go to store, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.68
Remarkable(go to store, be used to spend money)
Evidence: 0.73
¬ Remarkable(go to store, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.87
Plausible(go to store, be used to spend money)
Evidence: 0.91
¬ Plausible(go to store, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.32
Typical(go to store, be used to spend money)
Evidence: 0.17
¬ Typical(go to store, requires time and money)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Plausible(go to store, be used to spend money)
Evidence: 0.94
¬ Plausible(go to store, requires time and money)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.32
Typical(go to store, be used to spend money)
Evidence: 0.25
¬ Typical(go to store, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.98
Evidence: 0.32
Typical(go to store, be used to spend money)
Evidence: 0.45
¬ Typical(go to store, causes spend money)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.68
Remarkable(go to store, be used to spend money)
Evidence: 0.71
¬ Remarkable(go to store, requires money)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.69
Salient(go to store, be used to spend money)
Evidence: 0.74
¬ Salient(go to store, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.69
Salient(go to store, be used to spend money)
Evidence: 0.77
¬ Salient(go to store, requires time and money)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.68
Remarkable(go to store, be used to spend money)
Evidence: 0.81
¬ Remarkable(go to store, requires time and money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.69
Salient(go to store, be used to spend money)
Evidence: 0.32
¬ Typical(go to store, be used to spend money)
Evidence: 0.68
¬ Remarkable(go to store, be used to spend money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(go to store, be used to spend money)
Evidence: 0.32
¬ Typical(go to store, be used to spend money)