go to store: requires time and money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires time and money 1.00
requires money 0.95
requires money usually 0.84
be used to spend money 0.84
causes spend money 0.83
causes yoou to spend money 0.83
requires money and list 0.81
be used to spend birthday money 0.78
be used to spend time with family 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.77
¬ Salient(go to store, requires time and money)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.91
¬ Plausible(go to store, requires money)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.81
Remarkable(go to store, requires time and money)
Evidence: 0.71
¬ Remarkable(go to store, requires money)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.64
¬ Plausible(go to store, requires money usually)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.78
¬ Plausible(go to store, causes spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.87
¬ Plausible(go to store, be used to spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.74
¬ Salient(go to store, requires money)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.84
¬ Plausible(go to store, requires money and list)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.17
Typical(go to store, requires time and money)
Evidence: 0.25
¬ Typical(go to store, requires money)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.81
Remarkable(go to store, requires time and money)
Evidence: 0.52
¬ Remarkable(go to store, requires money usually)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.47
¬ Salient(go to store, requires money usually)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.81
Remarkable(go to store, requires time and money)
Evidence: 0.48
¬ Remarkable(go to store, requires money and list)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.81
Remarkable(go to store, requires time and money)
Evidence: 0.68
¬ Remarkable(go to store, be used to spend money)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.58
¬ Salient(go to store, causes spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.81
Remarkable(go to store, requires time and money)
Evidence: 0.73
¬ Remarkable(go to store, causes spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.69
¬ Salient(go to store, be used to spend money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.69
¬ Salient(go to store, requires money and list)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.17
Typical(go to store, requires time and money)
Evidence: 0.32
¬ Typical(go to store, be used to spend money)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.17
Typical(go to store, requires time and money)
Evidence: 0.41
¬ Typical(go to store, requires money and list)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.17
Typical(go to store, requires time and money)
Evidence: 0.45
¬ Typical(go to store, causes spend money)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.84
Evidence: 0.17
Typical(go to store, requires time and money)
Evidence: 0.70
¬ Typical(go to store, requires money usually)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(go to store, requires time and money)
Evidence: 0.17
¬ Typical(go to store, requires time and money)
Evidence: 0.81
¬ Remarkable(go to store, requires time and money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to store, requires time and money)
Evidence: 0.17
¬ Typical(go to store, requires time and money)