grenade: get stuck in bushes

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.59
, equipment
Weight: 0.56
, projectile
Weight: 0.56
, weapon
Weight: 0.56
, explosion
Weight: 0.54
Siblings submachine gun
Weight: 0.35
, assault rifle
Weight: 0.34
, bullet
Weight: 0.34

Related properties

Property Similarity
get stuck in bushes 1.00
get stuck in trees 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(grenade, get stuck in bushes)
Evidence: 0.01
¬ Salient(grenade, get stuck in bushes)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.01
Plausible(grenade, get stuck in bushes)
Evidence: 0.01
¬ Plausible(grenade, get stuck in trees)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.01
Salient(grenade, get stuck in bushes)
Evidence: 0.02
¬ Salient(grenade, get stuck in trees)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.01
Remarkable(grenade, get stuck in bushes)
Evidence: 0.03
¬ Remarkable(grenade, get stuck in trees)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.12
Typical(grenade, get stuck in bushes)
Evidence: 0.14
¬ Typical(grenade, get stuck in trees)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(grenade, get stuck in bushes)
Evidence: 0.12
¬ Typical(grenade, get stuck in bushes)
Evidence: 0.01
¬ Remarkable(grenade, get stuck in bushes)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.01
Plausible(grenade, get stuck in bushes)
Evidence: 0.12
¬ Typical(grenade, get stuck in bushes)