grocery store: play boring music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents department store
Weight: 0.82
, hardware store
Weight: 0.82
, store
Weight: 0.80
, food store
Weight: 0.75
Siblings convenience store
Weight: 0.86
, supermarket
Weight: 0.76
, gas station
Weight: 0.74
, shop
Weight: 0.69
, gift shop
Weight: 0.69

Related properties

Property Similarity
play boring music 1.00
play music 0.90
playing music 0.88
play same music 0.87
play loud music 0.87
playing awful music 0.86
have music 0.84
play christmas music 0.83
play music in background 0.83
play background music 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.72
Plausible(store, play background music)
Evidence: 0.20
¬ Typical(grocery store, play boring music)
0.51
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.62
Plausible(store, play music in background)
Evidence: 0.20
¬ Typical(grocery store, play boring music)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.83
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.62
¬ Plausible(store, play music in background)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.72
¬ Plausible(store, play background music)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.31
¬ Remarkable(store, play music in background)
0.47
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.37
¬ Remarkable(store, play background music)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.45
¬ Remarkable(supermarket, play music)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.44
¬ Remarkable(supermarket, play loud music)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.72
Plausible(store, play background music)
Evidence: 0.02
Remarkable(grocery store, play boring music)
Evidence: 0.02
¬ Plausible(grocery store, play boring music)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.62
Plausible(store, play music in background)
Evidence: 0.02
Remarkable(grocery store, play boring music)
Evidence: 0.02
¬ Plausible(grocery store, play boring music)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.45
Remarkable(supermarket, play music)
Evidence: 0.62
¬ Plausible(supermarket, play music)
0.28
Rule weight: 0.60
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.44
Remarkable(supermarket, play loud music)
Evidence: 0.87
¬ Plausible(supermarket, play loud music)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.02
¬ Salient(grocery store, play boring music)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.05
¬ Plausible(grocery store, play music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.02
Salient(grocery store, play boring music)
Evidence: 0.06
¬ Salient(grocery store, play music)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.02
Remarkable(grocery store, play boring music)
Evidence: 0.07
¬ Remarkable(grocery store, play music)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.20
Typical(grocery store, play boring music)
Evidence: 0.23
¬ Typical(grocery store, play music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(grocery store, play boring music)
Evidence: 0.20
¬ Typical(grocery store, play boring music)
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.02
Plausible(grocery store, play boring music)
Evidence: 0.20
¬ Typical(grocery store, play boring music)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.80
¬ Typical(store, play music in background)
0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.86
¬ Typical(store, play background music)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.72
¬ Typical(supermarket, play music)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.02
¬ Remarkable(grocery store, play boring music)
Evidence: 0.95
¬ Typical(supermarket, play loud music)

Typicality inheritance from parent to child

0.14
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.20
Typical(grocery store, play boring music)
Evidence: 0.80
¬ Typical(store, play music in background)
0.12
Rule weight: 0.48
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.20
Typical(grocery store, play boring music)
Evidence: 0.86
¬ Typical(store, play background music)