ground: be beneficial in war

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents platform
Weight: 0.61
, place
Weight: 0.61
, character
Weight: 0.59
, surface
Weight: 0.58
Siblings chokehold
Weight: 0.35
, artificial turf
Weight: 0.33
, floor
Weight: 0.32
, other place
Weight: 0.32
, turf
Weight: 0.32

Related properties

Property Similarity
be beneficial in war 1.00
is beneficial 0.89
be important in fortnite 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(ground, be beneficial in war)
Evidence: 0.84
¬ Salient(ground, be beneficial in war)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.84
Salient(ground, be beneficial in war)
Evidence: 0.83
¬ Salient(ground, is beneficial)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.79
Typical(ground, be beneficial in war)
Evidence: 0.67
¬ Typical(ground, is beneficial)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.77
Plausible(ground, be beneficial in war)
Evidence: 0.71
¬ Plausible(ground, is beneficial)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Salient(ground, be beneficial in war)
Evidence: 0.73
¬ Salient(ground, be important in fortnite)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.64
Remarkable(ground, be beneficial in war)
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.77
Plausible(ground, be beneficial in war)
Evidence: 0.72
¬ Plausible(ground, be important in fortnite)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Typical(ground, be beneficial in war)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.64
Remarkable(ground, be beneficial in war)
Evidence: 0.76
¬ Remarkable(ground, is beneficial)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(ground, be beneficial in war)
Evidence: 0.79
¬ Typical(ground, be beneficial in war)
Evidence: 0.64
¬ Remarkable(ground, be beneficial in war)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Plausible(ground, be beneficial in war)
Evidence: 0.79
¬ Typical(ground, be beneficial in war)