ground: be important in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents platform
Weight: 0.61
, place
Weight: 0.61
, character
Weight: 0.59
, surface
Weight: 0.58
Siblings chokehold
Weight: 0.35
, artificial turf
Weight: 0.33
, floor
Weight: 0.32
, other place
Weight: 0.32
, turf
Weight: 0.32

Related properties

Property Similarity
be important in fortnite 1.00
be beneficial in war 0.78
is beneficial 0.78
be important in books 0.77
be vital component of tourism 0.76
be important in literature 0.76
be based education important 0.76
be important in battle 0.76
be like hisoka popular 0.75
be important to action 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.93
Plausible(place, be vital component of tourism)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.79
Plausible(character, be important in literature)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)
0.26
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.41
Plausible(character, be important in books)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.41
¬ Plausible(character, be important in books)
0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.79
¬ Plausible(character, be important in literature)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.93
¬ Plausible(place, be vital component of tourism)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.29
¬ Remarkable(character, be important in books)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.59
¬ Remarkable(character, be important in literature)
0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.62
¬ Remarkable(place, be vital component of tourism)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.93
Plausible(place, be vital component of tourism)
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.72
¬ Plausible(ground, be important in fortnite)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.79
Plausible(character, be important in literature)
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.72
¬ Plausible(ground, be important in fortnite)
0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.41
Plausible(character, be important in books)
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.72
¬ Plausible(ground, be important in fortnite)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.73
¬ Salient(ground, be important in fortnite)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.67
¬ Typical(ground, is beneficial)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.79
¬ Typical(ground, be beneficial in war)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.91
¬ Typical(ground, be important in battle)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.71
¬ Plausible(ground, is beneficial)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.77
¬ Plausible(ground, be beneficial in war)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Salient(ground, be important in fortnite)
Evidence: 0.84
¬ Salient(ground, be beneficial in war)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Salient(ground, be important in fortnite)
Evidence: 0.83
¬ Salient(ground, is beneficial)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.73
Salient(ground, be important in fortnite)
Evidence: 0.86
¬ Salient(ground, be important in battle)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.84
¬ Plausible(ground, be important in battle)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.50
¬ Remarkable(ground, be important in battle)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.64
¬ Remarkable(ground, be beneficial in war)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.45
Remarkable(ground, be important in fortnite)
Evidence: 0.76
¬ Remarkable(ground, is beneficial)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.73
Salient(ground, be important in fortnite)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.72
Plausible(ground, be important in fortnite)
Evidence: 0.83
¬ Typical(ground, be important in fortnite)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.60
¬ Typical(character, be important in books)
0.24
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.85
¬ Typical(character, be important in literature)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.45
¬ Remarkable(ground, be important in fortnite)
Evidence: 0.98
¬ Typical(place, be vital component of tourism)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.60
¬ Typical(character, be important in books)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.85
¬ Typical(character, be important in literature)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.83
Typical(ground, be important in fortnite)
Evidence: 0.98
¬ Typical(place, be vital component of tourism)