hammer: be break glass

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, instrument
Weight: 0.62
, weapon
Weight: 0.61
, thing
Weight: 0.58
, item
Weight: 0.58
Siblings crowbar
Weight: 0.34
, pocket knife
Weight: 0.33
, knife
Weight: 0.33
, stick
Weight: 0.33
, nail
Weight: 0.33

Related properties

Property Similarity
be break glass 1.00
be used to break glass 1.00
break window 0.84
break wall 0.83
be break 0.83
be used to break 0.83
be used to break something open 0.80
be used to break thing 0.78
become break 0.78
be used to break down into piece 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.68
¬ Typical(hammer, be break glass)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.51
Plausible(object, become break)
Evidence: 0.68
¬ Typical(hammer, be break glass)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.55
¬ Plausible(item, be break)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.51
¬ Plausible(object, become break)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.09
¬ Remarkable(hammer, be break glass)
Evidence: 0.29
¬ Remarkable(item, be break)
0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(hammer, be break glass)
Evidence: 0.07
¬ Remarkable(object, become break)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.23
¬ Plausible(hammer, be break glass)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.51
Plausible(object, become break)
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.23
¬ Plausible(hammer, be break glass)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.07
¬ Salient(hammer, be break glass)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.12
¬ Salient(hammer, be used to break glass)
0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.13
¬ Remarkable(hammer, be used to break glass)
0.70
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.57
¬ Typical(hammer, be used to break glass)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.27
¬ Plausible(hammer, be used to break glass)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.22
¬ Typical(hammer, be used to break something open)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.13
¬ Salient(hammer, break window)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.20
¬ Typical(hammer, be used to break thing)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.16
¬ Plausible(hammer, break wall)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.19
¬ Plausible(hammer, break window)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.17
¬ Remarkable(hammer, break window)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.63
¬ Typical(hammer, break wall)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.22
¬ Salient(hammer, break wall)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.67
¬ Typical(hammer, break window)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.28
¬ Remarkable(hammer, break wall)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.40
¬ Plausible(hammer, be used to break something open)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.46
¬ Plausible(hammer, be used to break thing)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.79
¬ Salient(hammer, be used to break something open)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.78
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.79
¬ Salient(hammer, be used to break thing)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.83
¬ Remarkable(hammer, be used to break thing)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.80
Evidence: 0.09
Remarkable(hammer, be break glass)
Evidence: 0.84
¬ Remarkable(hammer, be used to break something open)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
Salient(hammer, be break glass)
Evidence: 0.68
¬ Typical(hammer, be break glass)
Evidence: 0.09
¬ Remarkable(hammer, be break glass)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.23
Plausible(hammer, be break glass)
Evidence: 0.68
¬ Typical(hammer, be break glass)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.09
¬ Remarkable(hammer, be break glass)
Evidence: 0.71
¬ Typical(item, be break)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(hammer, be break glass)
Evidence: 0.94
¬ Typical(object, become break)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.71
¬ Typical(item, be break)
0.26
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.68
Typical(hammer, be break glass)
Evidence: 0.94
¬ Typical(object, become break)