hammer: be used to break object

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, instrument
Weight: 0.62
, weapon
Weight: 0.61
, thing
Weight: 0.58
, item
Weight: 0.58
Siblings crowbar
Weight: 0.34
, pocket knife
Weight: 0.33
, knife
Weight: 0.33
, stick
Weight: 0.33
, nail
Weight: 0.33

Related properties

Property Similarity
be used to break object 1.00
break fragile object 0.86
be used to break 0.85
be used to break thing 0.84
be used to break something open 0.82
be break 0.82
be used to be place in solid object 0.80
be used to break down into piece 0.80
break window 0.79
become break 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.08
¬ Typical(hammer, be used to break object)
0.50
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.51
Plausible(object, become break)
Evidence: 0.08
¬ Typical(hammer, be used to break object)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.55
¬ Plausible(item, be break)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.51
¬ Plausible(object, become break)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.07
¬ Remarkable(object, become break)
0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.29
¬ Remarkable(item, be break)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.67
¬ Remarkable(nail, be used to be place in solid object)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.55
Plausible(item, be break)
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.81
¬ Plausible(hammer, be used to break object)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.51
Plausible(object, become break)
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.81
¬ Plausible(hammer, be used to break object)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.67
Remarkable(nail, be used to be place in solid object)
Evidence: 0.73
¬ Plausible(nail, be used to be place in solid object)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.93
¬ Salient(hammer, be used to break object)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Salient(hammer, be used to break object)
Evidence: 0.84
¬ Salient(hammer, break fragile object)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.93
Salient(hammer, be used to break object)
Evidence: 0.79
¬ Salient(hammer, be used to break thing)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.93
Salient(hammer, be used to break object)
Evidence: 0.13
¬ Salient(hammer, break window)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Salient(hammer, be used to break object)
Evidence: 0.79
¬ Salient(hammer, be used to break something open)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.50
¬ Plausible(hammer, break fragile object)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.17
¬ Remarkable(hammer, break window)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.46
¬ Plausible(hammer, be used to break thing)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.19
¬ Plausible(hammer, break window)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.40
¬ Plausible(hammer, be used to break something open)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.68
¬ Remarkable(hammer, break fragile object)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.83
¬ Remarkable(hammer, be used to break thing)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.81
Remarkable(hammer, be used to break object)
Evidence: 0.84
¬ Remarkable(hammer, be used to break something open)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.20
¬ Typical(hammer, be used to break thing)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.23
¬ Typical(hammer, break fragile object)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.22
¬ Typical(hammer, be used to break something open)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.67
¬ Typical(hammer, break window)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(hammer, be used to break object)
Evidence: 0.08
¬ Typical(hammer, be used to break object)
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Plausible(hammer, be used to break object)
Evidence: 0.08
¬ Typical(hammer, be used to break object)

Typicality and Rermarkability incompatibility between a parent and a child

0.18
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.71
¬ Typical(item, be break)
0.09
Rule weight: 0.51
Evidence weight: 0.23
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.94
¬ Typical(object, become break)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(hammer, be used to break object)
Evidence: 0.13
¬ Typical(nail, be used to be place in solid object)

Typicality inheritance from parent to child

0.14
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.71
¬ Typical(item, be break)
0.05
Rule weight: 0.48
Evidence weight: 0.13
Similarity weight: 0.79
Evidence: 0.08
Typical(hammer, be used to break object)
Evidence: 0.94
¬ Typical(object, become break)