hammer: have good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.64
, instrument
Weight: 0.62
, weapon
Weight: 0.61
, thing
Weight: 0.58
, item
Weight: 0.58
Siblings crowbar
Weight: 0.34
, pocket knife
Weight: 0.33
, assault rifle
Weight: 0.33
, stick
Weight: 0.33

Related properties

Property Similarity
have good 1.00
is good mhw 0.94
have good now 0.94
has quality good 0.88
has quality bad 0.84
be hard 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.85
Plausible(instrument, has quality good)
Evidence: 0.72
¬ Typical(hammer, have good)
0.50
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.72
¬ Typical(hammer, have good)
0.35
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.72
¬ Typical(hammer, have good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.48
¬ Plausible(weapon, has quality bad)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.79
¬ Plausible(weapon, has quality good)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.85
¬ Plausible(instrument, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.29
¬ Remarkable(weapon, has quality bad)
0.28
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.60
¬ Remarkable(weapon, has quality good)
0.25
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.69
¬ Remarkable(instrument, has quality good)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.85
Plausible(instrument, has quality good)
Evidence: 0.74
Remarkable(hammer, have good)
Evidence: 0.71
¬ Plausible(hammer, have good)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.74
Remarkable(hammer, have good)
Evidence: 0.71
¬ Plausible(hammer, have good)
0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.74
Remarkable(hammer, have good)
Evidence: 0.71
¬ Plausible(hammer, have good)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.84
¬ Salient(hammer, have good)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.84
Salient(hammer, have good)
Evidence: 0.71
¬ Salient(hammer, is good mhw)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.84
Salient(hammer, have good)
Evidence: 0.84
¬ Salient(hammer, have good now)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.74
Remarkable(hammer, have good)
Evidence: 0.53
¬ Remarkable(hammer, is good mhw)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.84
Salient(hammer, have good)
Evidence: 0.46
¬ Salient(hammer, has quality bad)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.66
¬ Plausible(hammer, is good mhw)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(hammer, have good)
Evidence: 0.72
¬ Typical(hammer, have good)
Evidence: 0.74
¬ Remarkable(hammer, have good)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.71
Plausible(hammer, have good)
Evidence: 0.72
¬ Typical(hammer, have good)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.16
Rule weight: 0.51
Evidence weight: 0.36
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.87
¬ Typical(weapon, has quality good)
0.15
Rule weight: 0.51
Evidence weight: 0.34
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(hammer, have good)
Evidence: 0.89
¬ Typical(instrument, has quality good)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.72
Typical(hammer, have good)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.32
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.72
Typical(hammer, have good)
Evidence: 0.87
¬ Typical(weapon, has quality good)
0.32
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.72
Typical(hammer, have good)
Evidence: 0.89
¬ Typical(instrument, has quality good)