handicraft: be useful

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.56
, item
Weight: 0.54
, thing
Weight: 0.51
, culture
Weight: 0.50
, industry
Weight: 0.50
Siblings needlework
Weight: 0.70
, pottery
Weight: 0.70
, woodworking
Weight: 0.65
, textile
Weight: 0.56
, sewing
Weight: 0.33

Related properties

Property Similarity
be useful 1.00
is important mhw 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.47
Plausible(handicraft, be useful)
Evidence: 0.72
¬ Salient(handicraft, be useful)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Remarkable(handicraft, be useful)
Evidence: 0.51
¬ Remarkable(handicraft, is important mhw)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.72
Salient(handicraft, be useful)
Evidence: 0.81
¬ Salient(handicraft, is important mhw)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.47
Plausible(handicraft, be useful)
Evidence: 0.77
¬ Plausible(handicraft, is important mhw)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.28
Typical(handicraft, be useful)
Evidence: 0.86
¬ Typical(handicraft, is important mhw)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.72
Salient(handicraft, be useful)
Evidence: 0.28
¬ Typical(handicraft, be useful)
Evidence: 0.91
¬ Remarkable(handicraft, be useful)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.47
Plausible(handicraft, be useful)
Evidence: 0.28
¬ Typical(handicraft, be useful)