hang out at bar: requires get life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get life 1.00
requires bring lot of money 0.79
requires bring money 0.78
causes you do not get enough sleep 0.77
requires get ride 0.77
requires not have child 0.77
requires do something else 0.76
requires make sure you have enough money 0.76
requires be 21 0.75
requires kill yourself 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.61
¬ Salient(hang out at bar, requires get life)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.10
¬ Salient(hang out at bar, causes you do not get enough sleep)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.05
¬ Remarkable(hang out at bar, requires kill yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.05
¬ Salient(hang out at bar, requires kill yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.22
¬ Salient(hang out at bar, requires not have child)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.37
¬ Plausible(hang out at bar, requires be 21)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.17
¬ Typical(hang out at bar, requires make sure you have enough money)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.33
¬ Remarkable(hang out at bar, requires not have child)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.20
¬ Typical(hang out at bar, requires do something else)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.39
¬ Remarkable(hang out at bar, causes you do not get enough sleep)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.41
¬ Remarkable(hang out at bar, requires get ride)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.35
¬ Salient(hang out at bar, requires be 21)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.68
¬ Plausible(hang out at bar, requires kill yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.84
¬ Plausible(hang out at bar, requires get ride)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.83
¬ Plausible(hang out at bar, requires not have child)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.89
¬ Plausible(hang out at bar, causes you do not get enough sleep)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.48
¬ Remarkable(hang out at bar, requires be 21)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.90
¬ Plausible(hang out at bar, requires do something else)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.91
¬ Plausible(hang out at bar, requires make sure you have enough money)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.36
¬ Typical(hang out at bar, causes you do not get enough sleep)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.39
¬ Typical(hang out at bar, requires get ride)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.67
¬ Salient(hang out at bar, requires get ride)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.45
¬ Typical(hang out at bar, requires not have child)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.69
¬ Salient(hang out at bar, requires do something else)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.71
¬ Salient(hang out at bar, requires make sure you have enough money)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.86
¬ Remarkable(hang out at bar, requires do something else)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.64
Remarkable(hang out at bar, requires get life)
Evidence: 0.88
¬ Remarkable(hang out at bar, requires make sure you have enough money)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.92
¬ Typical(hang out at bar, requires kill yourself)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.42
Typical(hang out at bar, requires get life)
Evidence: 0.93
¬ Typical(hang out at bar, requires be 21)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.61
Salient(hang out at bar, requires get life)
Evidence: 0.42
¬ Typical(hang out at bar, requires get life)
Evidence: 0.64
¬ Remarkable(hang out at bar, requires get life)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(hang out at bar, requires get life)
Evidence: 0.42
¬ Typical(hang out at bar, requires get life)