hardware store: be used to play with stuff

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents department store
Weight: 0.81
, convenience store
Weight: 0.77
, store
Weight: 0.75
, shop
Weight: 0.70
Siblings grocery store
Weight: 0.82
, food store
Weight: 0.38
, shoe store
Weight: 0.38
, gift shop
Weight: 0.37
, supermarket
Weight: 0.37

Related properties

Property Similarity
be used to play with stuff 1.00
be used to buy stuff 0.90
be motivated by more stuff 0.89
be used to buy all sort of thing 0.84
be used to get thing you need 0.82
be used to buy many kind of thing 0.82
be used to buy thing that you want 0.81
causes buy thing you do not need 0.81
be used to buy thing that you need 0.81
be used to get good 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.55
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.99
Plausible(shop, be used to get thing you need)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.54
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.99
Plausible(shop, be used to buy thing that you want)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.53
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(shop, be used to buy thing that you need)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.50
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to get good)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.48
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.41
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.43
Plausible(department store, be used to buy many kind of thing)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
0.38
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.23
Plausible(department store, be used to buy all sort of thing)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.23
¬ Plausible(department store, be used to buy all sort of thing)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.43
¬ Plausible(department store, be used to buy many kind of thing)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.53
¬ Plausible(store, be used to buy stuff)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.89
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.81
¬ Plausible(shop, be motivated by more stuff)
0.03
Rule weight: 0.09
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.87
¬ Plausible(shop, be used to get good)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.82
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.99
¬ Plausible(shop, be used to get thing you need)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.99
¬ Plausible(shop, be used to buy thing that you want)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 1.00
¬ Plausible(shop, be used to buy thing that you need)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.85
¬ Remarkable(store, be used to buy stuff)
0.32
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.77
¬ Remarkable(department store, be used to buy all sort of thing)
0.32
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.90
¬ Remarkable(shop, be motivated by more stuff)
0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.78
¬ Remarkable(department store, be used to buy many kind of thing)
0.28
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.97
¬ Remarkable(shop, be used to get thing you need)
0.28
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.94
¬ Remarkable(shop, be used to get good)
0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.97
¬ Remarkable(shop, be used to buy thing that you want)
0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.97
¬ Remarkable(shop, be used to buy thing that you need)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.81
Plausible(shop, be motivated by more stuff)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.35
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.99
Plausible(shop, be used to get thing you need)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.99
Plausible(shop, be used to buy thing that you want)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(shop, be used to buy thing that you need)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.87
Plausible(shop, be used to get good)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.43
Plausible(department store, be used to buy many kind of thing)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)
0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.23
Plausible(department store, be used to buy all sort of thing)
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.27
¬ Plausible(hardware store, be used to play with stuff)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.61
¬ Salient(hardware store, be used to play with stuff)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.11
¬ Typical(hardware store, be used to buy stuff)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.61
Salient(hardware store, be used to play with stuff)
Evidence: 0.89
¬ Salient(hardware store, be used to buy stuff)
0.39
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.90
Evidence: 0.42
Remarkable(hardware store, be used to play with stuff)
Evidence: 0.85
¬ Remarkable(hardware store, be used to buy stuff)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.68
¬ Plausible(hardware store, be used to buy stuff)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Salient(hardware store, be used to play with stuff)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.27
Plausible(hardware store, be used to play with stuff)
Evidence: 0.42
¬ Typical(hardware store, be used to play with stuff)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.10
¬ Typical(shop, be motivated by more stuff)
0.43
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you want)
0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you need)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.23
¬ Typical(department store, be used to buy many kind of thing)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.42
¬ Remarkable(hardware store, be used to play with stuff)
Evidence: 0.38
¬ Typical(department store, be used to buy all sort of thing)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.10
¬ Typical(shop, be motivated by more stuff)
0.40
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to get thing you need)
0.39
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you want)
0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.02
¬ Typical(shop, be used to buy thing that you need)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.23
¬ Typical(department store, be used to buy many kind of thing)
0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.42
Typical(hardware store, be used to play with stuff)
Evidence: 0.38
¬ Typical(department store, be used to buy all sort of thing)