have friend over: causes good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes good time 1.00
be used to good time 0.94
be used to have good time 0.91
be used to relax and have good time 0.85
causes lot of fun and party 0.79
causes you get to see them 0.79
be used to relax and feel good 0.78
causes you might play game 0.77
be motivated by you like them be around 0.76
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.38
¬ Salient(have friend over, causes good time)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.93
¬ Plausible(have friend over, be used to good time)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.18
¬ Typical(have friend over, be used to have good time)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.94
¬ Plausible(have friend over, be used to have good time)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.23
¬ Typical(have friend over, be used to good time)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.06
¬ Typical(have friend over, causes you get to see them)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.91
¬ Plausible(have friend over, be used to relax and have good time)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.21
¬ Typical(have friend over, be used to relax and have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.80
¬ Plausible(have friend over, causes lot of fun and party)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.98
¬ Plausible(have friend over, causes you get to see them)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.91
¬ Plausible(have friend over, be used to relax and feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.20
¬ Typical(have friend over, be used to relax and feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.23
¬ Salient(have friend over, causes lot of fun and party)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.86
¬ Plausible(have friend over, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.49
¬ Salient(have friend over, be used to good time)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.29
¬ Typical(have friend over, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.56
¬ Remarkable(have friend over, be used to good time)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.37
Typical(have friend over, causes good time)
Evidence: 0.46
¬ Typical(have friend over, causes lot of fun and party)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.66
¬ Salient(have friend over, be used to have good time)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.62
¬ Salient(have friend over, be used to relax and have good time)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.55
¬ Remarkable(have friend over, causes lot of fun and party)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.59
¬ Salient(have friend over, be used to have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.91
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.74
¬ Remarkable(have friend over, be used to have good time)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.69
¬ Salient(have friend over, be used to relax and feel good)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.81
¬ Salient(have friend over, causes you get to see them)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.83
¬ Remarkable(have friend over, be used to relax and have good time)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.82
¬ Remarkable(have friend over, be used to relax and feel good)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.81
¬ Remarkable(have friend over, be used to have fun)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.35
Remarkable(have friend over, causes good time)
Evidence: 0.90
¬ Remarkable(have friend over, causes you get to see them)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.38
Salient(have friend over, causes good time)
Evidence: 0.37
¬ Typical(have friend over, causes good time)
Evidence: 0.35
¬ Remarkable(have friend over, causes good time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.88
Plausible(have friend over, causes good time)
Evidence: 0.37
¬ Typical(have friend over, causes good time)