have fun: be motivated by fun be good than misery

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be motivated by fun be good than misery 1.00
causes feel of joy 0.79
be used to fun 0.78
be motivated by pleasure 0.77
causes joy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.38
¬ Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.37
¬ Salient(have fun, be motivated by fun be good than misery)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.52
Typical(have fun, be motivated by fun be good than misery)
Evidence: 0.08
¬ Typical(have fun, causes joy)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.52
Typical(have fun, be motivated by fun be good than misery)
Evidence: 0.14
¬ Typical(have fun, be motivated by pleasure)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.38
Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.70
¬ Remarkable(have fun, be motivated by pleasure)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.38
Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.77
¬ Remarkable(have fun, causes joy)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.37
Salient(have fun, be motivated by fun be good than misery)
Evidence: 0.83
¬ Salient(have fun, be motivated by pleasure)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.37
Salient(have fun, be motivated by fun be good than misery)
Evidence: 0.94
¬ Salient(have fun, causes joy)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.89
¬ Plausible(have fun, causes joy)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.96
¬ Plausible(have fun, be motivated by pleasure)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.37
Salient(have fun, be motivated by fun be good than misery)
Evidence: 0.52
¬ Typical(have fun, be motivated by fun be good than misery)
Evidence: 0.38
¬ Remarkable(have fun, be motivated by fun be good than misery)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.31
Plausible(have fun, be motivated by fun be good than misery)
Evidence: 0.52
¬ Typical(have fun, be motivated by fun be good than misery)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.38
¬ Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(have fun, be motivated by fun be good than misery)
Evidence: 0.81
¬ Typical(think, be used to fun)