have fun: causes feel happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes feel happy 1.00
causes feel good 0.93
causes feel sad 0.89
causes feel come up 0.86
produce nice feel in person 0.85
causes feel of joy 0.84
causes think 0.83
be motivated by it just plain feel good 0.83
causes know 0.81
be motivated by do something you like 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.84
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.89
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.77
¬ Remarkable(remember, causes feel sad)
0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.81
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.89
¬ Remarkable(remember, causes know)
0.02
Rule weight: 0.13
Evidence weight: 0.17
Similarity weight: 0.86
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)
0.02
Rule weight: 0.13
Evidence weight: 0.14
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.94
¬ Remarkable(think, causes think)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.77
Remarkable(remember, causes feel sad)
Evidence: 0.19
¬ Plausible(remember, causes feel sad)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)
0.50
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.94
Remarkable(think, causes think)
Evidence: 0.97
¬ Plausible(think, causes think)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.89
Remarkable(remember, causes know)
Evidence: 0.91
¬ Plausible(remember, causes know)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.95
¬ Salient(have fun, causes feel happy)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.04
Typical(have fun, causes feel happy)
Evidence: 0.04
¬ Typical(have fun, causes feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.96
¬ Plausible(have fun, causes feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(have fun, causes feel happy)
Evidence: 0.95
¬ Salient(have fun, causes feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Remarkable(have fun, causes feel happy)
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(have fun, causes feel happy)
Evidence: 0.04
¬ Typical(have fun, causes feel happy)
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes feel happy)
Evidence: 0.04
¬ Typical(have fun, causes feel happy)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.03
¬ Typical(think, causes think)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.05
¬ Typical(remember, causes know)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)
Evidence: 0.50
¬ Typical(remember, causes feel sad)