have fun: causes feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes feel good 1.00
causes feel happy 0.93
causes feel come up 0.89
causes think 0.88
produce nice feel in person 0.87
causes feel sad 0.87
be motivated by it just plain feel good 0.87
be good 0.85
causes know 0.85
requires think really hard 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.64
¬ Remarkable(fun, be good)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.77
¬ Remarkable(remember, causes feel sad)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.89
¬ Remarkable(remember, causes know)
0.02
Rule weight: 0.13
Evidence weight: 0.16
Similarity weight: 0.89
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)
0.02
Rule weight: 0.13
Evidence weight: 0.15
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.92
¬ Remarkable(remember, requires think really hard)
0.02
Rule weight: 0.13
Evidence weight: 0.13
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.94
¬ Remarkable(think, causes think)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.53
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.94
Remarkable(think, causes think)
Evidence: 0.97
¬ Plausible(think, causes think)
0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.77
Remarkable(remember, causes feel sad)
Evidence: 0.19
¬ Plausible(remember, causes feel sad)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.92
Remarkable(remember, requires think really hard)
Evidence: 0.82
¬ Plausible(remember, requires think really hard)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.89
Remarkable(remember, causes know)
Evidence: 0.91
¬ Plausible(remember, causes know)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.64
Remarkable(fun, be good)
Evidence: 0.61
¬ Plausible(fun, be good)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.95
¬ Salient(have fun, causes feel good)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.96
¬ Plausible(have fun, causes feel happy)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.04
Typical(have fun, causes feel good)
Evidence: 0.04
¬ Typical(have fun, causes feel happy)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(have fun, causes feel good)
Evidence: 0.95
¬ Salient(have fun, causes feel happy)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.93
Remarkable(have fun, causes feel good)
Evidence: 0.92
¬ Remarkable(have fun, causes feel happy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(have fun, causes feel good)
Evidence: 0.04
¬ Typical(have fun, causes feel good)
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes feel good)
Evidence: 0.04
¬ Typical(have fun, causes feel good)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.03
¬ Typical(think, causes think)
0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.05
¬ Typical(remember, causes know)
0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.07
¬ Typical(remember, requires think really hard)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.19
¬ Typical(fun, be good)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.93
¬ Remarkable(have fun, causes feel good)
Evidence: 0.50
¬ Typical(remember, causes feel sad)