fun: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents magazine
Weight: 0.60
, thing
Weight: 0.59
, element
Weight: 0.57
, emotion
Weight: 0.55
, shame
Weight: 0.54
Siblings everyone
Weight: 0.63
, laugh
Weight: 0.54
, nice
Weight: 0.35
, stuff
Weight: 0.34
, think
Weight: 0.33

Related properties

Property Similarity
be good 1.00
be good at something 0.90
be good for health 0.83
be used to make good move 0.83
do something well 0.79
be used to make good choice 0.79
be motivated by you hear good joke 0.79
be defined as best at something 0.78
be motivated by you be happy 0.78
has nice side 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.22
¬ Remarkable(laugh, be good for health)
0.07
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.70
¬ Remarkable(everyone, be good)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.48
¬ Remarkable(everyone, has nice side)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.90
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.85
¬ Remarkable(everyone, be good at something)
0.05
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.74
¬ Remarkable(everyone, be defined as best at something)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.77
¬ Remarkable(laugh, be motivated by you be happy)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.81
¬ Remarkable(everyone, do something well)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.81
¬ Remarkable(laugh, be motivated by you hear good joke)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.85
Remarkable(everyone, be good at something)
Evidence: 0.35
¬ Plausible(everyone, be good at something)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.81
Remarkable(laugh, be motivated by you hear good joke)
Evidence: 0.09
¬ Plausible(laugh, be motivated by you hear good joke)
0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.22
Remarkable(laugh, be good for health)
Evidence: 0.21
¬ Plausible(laugh, be good for health)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.81
Remarkable(everyone, do something well)
Evidence: 0.42
¬ Plausible(everyone, do something well)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.77
Remarkable(laugh, be motivated by you be happy)
Evidence: 0.51
¬ Plausible(laugh, be motivated by you be happy)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.74
Remarkable(everyone, be defined as best at something)
Evidence: 0.50
¬ Plausible(everyone, be defined as best at something)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.48
Remarkable(everyone, has nice side)
Evidence: 0.26
¬ Plausible(everyone, has nice side)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.87
¬ Salient(fun, be good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(fun, be good)
Evidence: 0.19
¬ Typical(fun, be good)
Evidence: 0.64
¬ Remarkable(fun, be good)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.19
¬ Typical(fun, be good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.26
¬ Typical(everyone, be good at something)
0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.48
¬ Typical(everyone, be good)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.21
¬ Typical(laugh, be motivated by you be happy)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.24
¬ Typical(everyone, do something well)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.23
¬ Typical(everyone, be defined as best at something)
0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.45
¬ Typical(everyone, has nice side)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.52
¬ Typical(laugh, be motivated by you hear good joke)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.64
¬ Remarkable(fun, be good)
Evidence: 0.61
¬ Typical(laugh, be good for health)