everyone: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.64
, fun
Weight: 0.63
, thing
Weight: 0.62
, policy
Weight: 0.61
Siblings people
Weight: 0.63
, computer user
Weight: 0.50
, searcher
Weight: 0.38
, anybody
Weight: 0.36
, everything
Weight: 0.36

Related properties

Property Similarity
be good 1.00
be good at something 0.90
do something well 0.79
be defined as best at something 0.78
has nice side 0.78
do not work well 0.78
has bad day now and then 0.76
wants to be happy 0.75
be essential to happy life 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.48
¬ Typical(everyone, be good)
0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.48
¬ Typical(everyone, be good)
0.32
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.48
¬ Typical(everyone, be good)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.27
¬ Plausible(fun, be essential to happy life)
0.05
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.61
¬ Plausible(fun, be good)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.32
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.64
¬ Remarkable(fun, be good)
0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.61
Plausible(fun, be good)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.63
¬ Salient(everyone, be good)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.26
¬ Typical(everyone, be good at something)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.10
¬ Plausible(everyone, has bad day now and then)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.24
¬ Typical(everyone, do something well)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.23
¬ Typical(everyone, be defined as best at something)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.85
¬ Remarkable(everyone, be good at something)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.48
¬ Remarkable(everyone, has nice side)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.17
¬ Plausible(everyone, wants to be happy)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.35
¬ Plausible(everyone, be good at something)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.77
¬ Salient(everyone, be good at something)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.56
¬ Remarkable(everyone, has bad day now and then)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.26
¬ Plausible(everyone, has nice side)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.54
¬ Salient(everyone, has bad day now and then)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.74
¬ Remarkable(everyone, be defined as best at something)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.81
¬ Remarkable(everyone, do something well)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.63
¬ Salient(everyone, has nice side)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.45
¬ Typical(everyone, has nice side)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.72
¬ Remarkable(everyone, wants to be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.64
¬ Salient(everyone, wants to be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.74
¬ Salient(everyone, do something well)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.49
¬ Typical(everyone, wants to be happy)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.85
¬ Salient(everyone, be defined as best at something)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.42
¬ Plausible(everyone, do something well)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.63
¬ Typical(everyone, has bad day now and then)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.50
¬ Plausible(everyone, be defined as best at something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(everyone, be good)
Evidence: 0.48
¬ Typical(everyone, be good)
Evidence: 0.70
¬ Remarkable(everyone, be good)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.19
Plausible(everyone, be good)
Evidence: 0.48
¬ Typical(everyone, be good)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.19
¬ Typical(fun, be good)
0.28
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(everyone, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.19
¬ Typical(fun, be good)
0.29
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.48
Typical(everyone, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)