fun: be essential to happy life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents magazine
Weight: 0.60
, thing
Weight: 0.59
, element
Weight: 0.57
, emotion
Weight: 0.55
, shame
Weight: 0.54
Siblings everyone
Weight: 0.63
, laugh
Weight: 0.54
, nice
Weight: 0.35
, stuff
Weight: 0.34
, think
Weight: 0.33

Related properties

Property Similarity
be essential to happy life 1.00
be a part of life 0.82
wants to be happy 0.80
be motivated by you be happy 0.80
be a part of human life 0.79
be useless but still enjoyable 0.77
be very enjoyable 0.75
be good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.21
Plausible(emotion, be very enjoyable)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.21
¬ Plausible(emotion, be very enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.14
¬ Remarkable(emotion, be very enjoyable)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.46
¬ Remarkable(think, be a part of human life)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.72
¬ Remarkable(everyone, wants to be happy)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.70
¬ Remarkable(everyone, be good)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.77
¬ Remarkable(laugh, be motivated by you be happy)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.27
¬ Plausible(fun, be essential to happy life)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.21
Plausible(emotion, be very enjoyable)
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.27
¬ Plausible(fun, be essential to happy life)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.72
Remarkable(everyone, wants to be happy)
Evidence: 0.17
¬ Plausible(everyone, wants to be happy)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.77
Remarkable(laugh, be motivated by you be happy)
Evidence: 0.51
¬ Plausible(laugh, be motivated by you be happy)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)
0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.46
Remarkable(think, be a part of human life)
Evidence: 0.42
¬ Plausible(think, be a part of human life)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.71
¬ Salient(fun, be essential to happy life)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.37
Typical(fun, be essential to happy life)
Evidence: 0.29
¬ Typical(fun, be a part of life)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.37
Typical(fun, be essential to happy life)
Evidence: 0.19
¬ Typical(fun, be good)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.58
¬ Remarkable(fun, be a part of life)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.71
Salient(fun, be essential to happy life)
Evidence: 0.77
¬ Salient(fun, be a part of life)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.41
¬ Plausible(fun, be a part of life)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.64
¬ Remarkable(fun, be good)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.71
Salient(fun, be essential to happy life)
Evidence: 0.87
¬ Salient(fun, be good)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.61
¬ Plausible(fun, be good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.71
Salient(fun, be essential to happy life)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.27
Plausible(fun, be essential to happy life)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.23
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.65
¬ Typical(emotion, be very enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.21
¬ Typical(laugh, be motivated by you be happy)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.38
¬ Typical(think, be a part of human life)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.49
¬ Typical(everyone, wants to be happy)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
Evidence: 0.48
¬ Typical(everyone, be good)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.37
Typical(fun, be essential to happy life)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.37
Typical(fun, be essential to happy life)
Evidence: 0.65
¬ Typical(emotion, be very enjoyable)