have fun: causes glee

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes glee 1.00
causes joy 0.78
causes excitement 0.76
causes feel of joy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(have fun, causes glee)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.80
Plausible(have fun, causes glee)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(have fun, causes glee)
Evidence: 0.46
¬ Salient(have fun, causes glee)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.58
Typical(have fun, causes glee)
Evidence: 0.08
¬ Typical(have fun, causes joy)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.58
Typical(have fun, causes glee)
Evidence: 0.19
¬ Typical(have fun, causes excitement)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.80
Plausible(have fun, causes glee)
Evidence: 0.89
¬ Plausible(have fun, causes joy)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Plausible(have fun, causes glee)
Evidence: 0.96
¬ Plausible(have fun, causes excitement)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.16
Remarkable(have fun, causes glee)
Evidence: 0.34
¬ Remarkable(have fun, causes excitement)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.46
Salient(have fun, causes glee)
Evidence: 0.58
¬ Typical(have fun, causes glee)
Evidence: 0.16
¬ Remarkable(have fun, causes glee)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(have fun, causes glee)
Evidence: 0.58
¬ Typical(have fun, causes glee)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(have fun, causes glee)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)