have fun: causes excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes excitement 1.00
causes joy 0.85
causes feel of joy 0.84
causes euphoria 0.81
causes tension 0.76
causes glee 0.76
causes laughter 0.75
causes enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.34
¬ Remarkable(have fun, causes excitement)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.80
¬ Salient(have fun, causes excitement)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.89
¬ Plausible(have fun, causes joy)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.01
¬ Salient(have fun, causes euphoria)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.34
Remarkable(have fun, causes excitement)
Evidence: 0.00
¬ Remarkable(have fun, causes euphoria)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.19
Typical(have fun, causes excitement)
Evidence: 0.08
¬ Typical(have fun, causes joy)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.70
¬ Plausible(have fun, causes euphoria)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.80
¬ Plausible(have fun, causes glee)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.81
¬ Plausible(have fun, causes laughter)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.98
¬ Plausible(have fun, causes enjoyment)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.22
¬ Salient(have fun, causes laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.34
Remarkable(have fun, causes excitement)
Evidence: 0.12
¬ Remarkable(have fun, causes laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.46
¬ Salient(have fun, causes glee)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.94
¬ Salient(have fun, causes joy)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.19
Typical(have fun, causes excitement)
Evidence: 0.11
¬ Typical(have fun, causes enjoyment)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.34
Remarkable(have fun, causes excitement)
Evidence: 0.16
¬ Remarkable(have fun, causes glee)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.88
¬ Salient(have fun, causes enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.34
Remarkable(have fun, causes excitement)
Evidence: 0.63
¬ Remarkable(have fun, causes enjoyment)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.34
Remarkable(have fun, causes excitement)
Evidence: 0.77
¬ Remarkable(have fun, causes joy)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.19
Typical(have fun, causes excitement)
Evidence: 0.58
¬ Typical(have fun, causes glee)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.19
Typical(have fun, causes excitement)
Evidence: 0.62
¬ Typical(have fun, causes laughter)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.81
Evidence: 0.19
Typical(have fun, causes excitement)
Evidence: 0.98
¬ Typical(have fun, causes euphoria)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Salient(have fun, causes excitement)
Evidence: 0.19
¬ Typical(have fun, causes excitement)
Evidence: 0.34
¬ Remarkable(have fun, causes excitement)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(have fun, causes excitement)
Evidence: 0.19
¬ Typical(have fun, causes excitement)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.34
¬ Remarkable(have fun, causes excitement)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)