have fun: requires capacity for enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires capacity for enjoyment 1.00
be used to enjoyment 0.86
causes enjoyment 0.84
be used to personal enjoyment within my own mind 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Plausible(have fun, requires capacity for enjoyment)
Evidence: 0.46
¬ Salient(have fun, requires capacity for enjoyment)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.47
Typical(have fun, requires capacity for enjoyment)
Evidence: 0.11
¬ Typical(have fun, causes enjoyment)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.47
Typical(have fun, requires capacity for enjoyment)
Evidence: 0.15
¬ Typical(have fun, be used to enjoyment)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.87
Plausible(have fun, requires capacity for enjoyment)
Evidence: 0.80
¬ Plausible(have fun, be used to enjoyment)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Plausible(have fun, requires capacity for enjoyment)
Evidence: 0.98
¬ Plausible(have fun, causes enjoyment)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.46
Salient(have fun, requires capacity for enjoyment)
Evidence: 0.86
¬ Salient(have fun, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.46
Salient(have fun, requires capacity for enjoyment)
Evidence: 0.88
¬ Salient(have fun, causes enjoyment)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.86
Evidence: 0.13
Remarkable(have fun, requires capacity for enjoyment)
Evidence: 0.58
¬ Remarkable(have fun, be used to enjoyment)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.13
Remarkable(have fun, requires capacity for enjoyment)
Evidence: 0.63
¬ Remarkable(have fun, causes enjoyment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.46
Salient(have fun, requires capacity for enjoyment)
Evidence: 0.47
¬ Typical(have fun, requires capacity for enjoyment)
Evidence: 0.13
¬ Remarkable(have fun, requires capacity for enjoyment)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Plausible(have fun, requires capacity for enjoyment)
Evidence: 0.47
¬ Typical(have fun, requires capacity for enjoyment)