have fun: requires play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires play 1.00
be used to play 0.93
requires play more 0.92
requires play game with friend 0.88
be related to play game 0.82
requires do 0.79
requires go for drive 0.77
requires recapulating 0.77
requires letting-go 0.77
requires think 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.63
¬ Remarkable(fun, be related to play game)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.35
¬ Remarkable(remember, requires recapulating)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.90
¬ Remarkable(think, requires do)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.94
¬ Remarkable(think, requires think)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.63
Remarkable(fun, be related to play game)
Evidence: 0.09
¬ Plausible(fun, be related to play game)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.90
Remarkable(think, requires do)
Evidence: 0.89
¬ Plausible(think, requires do)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.94
Remarkable(think, requires think)
Evidence: 0.98
¬ Plausible(think, requires think)
0.40
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.35
Remarkable(remember, requires recapulating)
Evidence: 0.29
¬ Plausible(remember, requires recapulating)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.22
¬ Salient(have fun, requires play)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.08
¬ Plausible(have fun, requires play game with friend)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.18
¬ Plausible(have fun, be used to play)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.71
Typical(have fun, requires play)
Evidence: 0.57
¬ Typical(have fun, requires play more)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.11
Remarkable(have fun, requires play)
Evidence: 0.01
¬ Remarkable(have fun, requires letting-go)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.71
Typical(have fun, requires play)
Evidence: 0.67
¬ Typical(have fun, be used to play)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.03
¬ Salient(have fun, requires letting-go)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.29
¬ Plausible(have fun, requires play more)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.11
Remarkable(have fun, requires play)
Evidence: 0.07
¬ Remarkable(have fun, requires go for drive)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.09
¬ Salient(have fun, requires go for drive)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.11
Remarkable(have fun, requires play)
Evidence: 0.29
¬ Remarkable(have fun, requires play more)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.71
Typical(have fun, requires play)
Evidence: 0.89
¬ Typical(have fun, requires play game with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.38
¬ Salient(have fun, requires play more)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.71
Typical(have fun, requires play)
Evidence: 0.61
¬ Typical(have fun, requires go for drive)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.11
Remarkable(have fun, requires play)
Evidence: 0.31
¬ Remarkable(have fun, requires play game with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.11
Remarkable(have fun, requires play)
Evidence: 0.40
¬ Remarkable(have fun, be used to play)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.71
Typical(have fun, requires play)
Evidence: 0.95
¬ Typical(have fun, requires letting-go)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.41
¬ Plausible(have fun, requires go for drive)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.50
¬ Salient(have fun, requires play game with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.93
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.67
¬ Salient(have fun, be used to play)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.73
¬ Plausible(have fun, requires letting-go)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.22
Salient(have fun, requires play)
Evidence: 0.71
¬ Typical(have fun, requires play)
Evidence: 0.11
¬ Remarkable(have fun, requires play)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.28
Plausible(have fun, requires play)
Evidence: 0.71
¬ Typical(have fun, requires play)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.06
¬ Typical(think, requires do)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.59
¬ Typical(fun, be related to play game)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.03
¬ Typical(think, requires think)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(have fun, requires play)
Evidence: 0.50
¬ Typical(remember, requires recapulating)