have fun: requires tell joke

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires tell joke 1.00
requires laugh 0.83
requires know 0.83
requires know something first 0.81
be used to know 0.81
wants to express how funny something be 0.80
causes realize that you have forget something 0.80
causes forget why you be remember it 0.80
requires not forget 0.80
requires find something to think about 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.48
¬ Remarkable(fun, wants to express how funny something be)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.93
¬ Remarkable(remember, requires know)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.88
¬ Remarkable(remember, requires not forget)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.91
¬ Remarkable(remember, be used to know)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.93
¬ Remarkable(remember, causes forget why you be remember it)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.94
¬ Remarkable(remember, causes realize that you have forget something)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.93
Remarkable(remember, requires know)
Evidence: 0.97
¬ Plausible(remember, requires know)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.48
Remarkable(fun, wants to express how funny something be)
Evidence: 0.11
¬ Plausible(fun, wants to express how funny something be)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.94
Remarkable(remember, causes realize that you have forget something)
Evidence: 0.96
¬ Plausible(remember, causes realize that you have forget something)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.93
Remarkable(remember, causes forget why you be remember it)
Evidence: 0.94
¬ Plausible(remember, causes forget why you be remember it)
0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.91
Remarkable(remember, be used to know)
Evidence: 0.93
¬ Plausible(remember, be used to know)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.88
Remarkable(remember, requires not forget)
Evidence: 0.91
¬ Plausible(remember, requires not forget)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.46
¬ Salient(have fun, requires tell joke)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.57
Typical(have fun, requires tell joke)
Evidence: 0.24
¬ Typical(have fun, requires laugh)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.37
Remarkable(have fun, requires tell joke)
Evidence: 0.60
¬ Remarkable(have fun, requires laugh)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.46
Salient(have fun, requires tell joke)
Evidence: 0.81
¬ Salient(have fun, requires laugh)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.67
¬ Plausible(have fun, requires laugh)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.46
Salient(have fun, requires tell joke)
Evidence: 0.57
¬ Typical(have fun, requires tell joke)
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.26
Plausible(have fun, requires tell joke)
Evidence: 0.57
¬ Typical(have fun, requires tell joke)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.03
¬ Typical(remember, requires know)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.05
¬ Typical(remember, be used to know)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.03
¬ Typical(remember, causes realize that you have forget something)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.04
¬ Typical(remember, causes forget why you be remember it)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.05
¬ Typical(remember, requires not forget)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(have fun, requires tell joke)
Evidence: 0.60
¬ Typical(fun, wants to express how funny something be)