have rest: be used to get refresh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get refresh 1.00
causes be refresh 0.96
causes feel refresh 0.94
causes you feel refresh 0.94
causes refresh your energy level 0.86
be used to refresh oneself 0.85
be used to rejuvenate 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.45
¬ Salient(have rest, be used to get refresh)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.46
Typical(have rest, be used to get refresh)
Evidence: 0.06
¬ Typical(have rest, causes you feel refresh)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.46
Typical(have rest, be used to get refresh)
Evidence: 0.11
¬ Typical(have rest, causes feel refresh)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.46
Typical(have rest, be used to get refresh)
Evidence: 0.16
¬ Typical(have rest, causes refresh your energy level)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.98
¬ Plausible(have rest, causes feel refresh)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.46
Typical(have rest, be used to get refresh)
Evidence: 0.14
¬ Typical(have rest, be used to refresh oneself)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.99
¬ Plausible(have rest, causes you feel refresh)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.96
¬ Plausible(have rest, causes refresh your energy level)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.20
Remarkable(have rest, be used to get refresh)
Evidence: 0.07
¬ Remarkable(have rest, be used to rejuvenate)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.97
¬ Plausible(have rest, be used to refresh oneself)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.25
¬ Salient(have rest, be used to rejuvenate)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.83
¬ Plausible(have rest, be used to rejuvenate)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.67
¬ Salient(have rest, causes refresh your energy level)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.20
Remarkable(have rest, be used to get refresh)
Evidence: 0.45
¬ Remarkable(have rest, be used to refresh oneself)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Typical(have rest, be used to get refresh)
Evidence: 0.59
¬ Typical(have rest, be used to rejuvenate)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.20
Remarkable(have rest, be used to get refresh)
Evidence: 0.54
¬ Remarkable(have rest, causes refresh your energy level)
0.41
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.94
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.89
¬ Salient(have rest, causes feel refresh)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.20
Remarkable(have rest, be used to get refresh)
Evidence: 0.63
¬ Remarkable(have rest, causes feel refresh)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.91
¬ Salient(have rest, causes you feel refresh)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.85
¬ Salient(have rest, be used to refresh oneself)
0.28
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.94
Evidence: 0.20
Remarkable(have rest, be used to get refresh)
Evidence: 0.81
¬ Remarkable(have rest, causes you feel refresh)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.45
Salient(have rest, be used to get refresh)
Evidence: 0.46
¬ Typical(have rest, be used to get refresh)
Evidence: 0.20
¬ Remarkable(have rest, be used to get refresh)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.83
Plausible(have rest, be used to get refresh)
Evidence: 0.46
¬ Typical(have rest, be used to get refresh)