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hear crowd go mad
:
causes energize team
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes energize team
1.00
be motivated by they be excite
0.80
be used to excite moment in sport
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.48
¬ Salient(
hear crowd go mad
,
causes energize team
)
Similarity expansion
0.56
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.80
Evidence:
0.59
Plausible(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.43
¬ Plausible(
hear crowd go mad
,
be motivated by they be excite
)
0.55
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.80
Evidence:
0.48
Salient(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.37
¬ Salient(
hear crowd go mad
,
be motivated by they be excite
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.75
Evidence:
0.66
Typical(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.48
¬ Typical(
hear crowd go mad
,
be used to excite moment in sport
)
0.51
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.80
Evidence:
0.66
Typical(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.76
¬ Typical(
hear crowd go mad
,
be motivated by they be excite
)
0.48
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.75
Evidence:
0.48
Salient(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.49
¬ Salient(
hear crowd go mad
,
be used to excite moment in sport
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.75
Evidence:
0.59
Plausible(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.70
¬ Plausible(
hear crowd go mad
,
be used to excite moment in sport
)
0.44
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.80
Evidence:
0.44
Remarkable(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.65
¬ Remarkable(
hear crowd go mad
,
be motivated by they be excite
)
0.39
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.75
Evidence:
0.44
Remarkable(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.71
¬ Remarkable(
hear crowd go mad
,
be used to excite moment in sport
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.48
Salient(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.66
¬ Typical(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.44
¬ Remarkable(
hear crowd go mad
,
causes energize team
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.73
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hear crowd go mad
,
causes energize team
)
⋁
Evidence:
0.66
¬ Typical(
hear crowd go mad
,
causes energize team
)