hear crowd go mad: be used to excite moment in sport

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to excite moment in sport 1.00
be used to good indication that they be excite about event they be spectator at 0.84
be motivated by they be excite 0.84
causes becomming excite too 0.82
requires go to sport event 0.80
be used to sport fan 0.78
requires do something fun 0.76
causes excitement 0.76
be used to excitement 0.76
causes energize team 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.43
¬ Plausible(hear crowd go mad, be motivated by they be excite)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.44
¬ Remarkable(hear crowd go mad, causes becomming excite too)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.13
¬ Typical(hear crowd go mad, causes excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.39
¬ Plausible(hear crowd go mad, requires go to sport event)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.40
¬ Remarkable(hear crowd go mad, be used to sport fan)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be excite)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.65
¬ Remarkable(hear crowd go mad, be motivated by they be excite)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, be used to excitement)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.44
¬ Remarkable(hear crowd go mad, causes energize team)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.59
¬ Plausible(hear crowd go mad, be used to sport fan)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.72
¬ Plausible(hear crowd go mad, causes becomming excite too)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.44
¬ Salient(hear crowd go mad, causes becomming excite too)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.32
¬ Typical(hear crowd go mad, be used to excitement)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.59
¬ Remarkable(hear crowd go mad, causes excitement)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.59
¬ Plausible(hear crowd go mad, causes energize team)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.42
¬ Salient(hear crowd go mad, be used to sport fan)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.53
¬ Typical(hear crowd go mad, causes becomming excite too)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.71
Remarkable(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.48
¬ Salient(hear crowd go mad, causes energize team)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.86
¬ Plausible(hear crowd go mad, be used to excitement)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.96
¬ Plausible(hear crowd go mad, causes excitement)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.68
¬ Typical(hear crowd go mad, be used to sport fan)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.76
¬ Typical(hear crowd go mad, be motivated by they be excite)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.67
¬ Salient(hear crowd go mad, be used to excitement)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.66
¬ Typical(hear crowd go mad, causes energize team)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.48
Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.85
¬ Salient(hear crowd go mad, causes excitement)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.49
Salient(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.70
Plausible(hear crowd go mad, be used to excite moment in sport)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)