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hear crowd go mad
:
be used to sport fan
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to sport fan
1.00
be used to excite moment in sport
0.78
requires go to sport event
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.42
¬ Salient(
hear crowd go mad
,
be used to sport fan
)
Similarity expansion
0.57
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.78
Evidence:
0.68
Typical(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.48
¬ Typical(
hear crowd go mad
,
be used to excite moment in sport
)
0.56
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.78
Evidence:
0.59
Plausible(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.39
¬ Plausible(
hear crowd go mad
,
requires go to sport event
)
0.54
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.78
Evidence:
0.42
Salient(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.33
¬ Salient(
hear crowd go mad
,
requires go to sport event
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.68
Typical(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.80
¬ Typical(
hear crowd go mad
,
requires go to sport event
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.78
Evidence:
0.42
Salient(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.49
¬ Salient(
hear crowd go mad
,
be used to excite moment in sport
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.78
Evidence:
0.59
Plausible(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.70
¬ Plausible(
hear crowd go mad
,
be used to excite moment in sport
)
0.41
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.78
Evidence:
0.40
Remarkable(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.63
¬ Remarkable(
hear crowd go mad
,
requires go to sport event
)
0.38
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.78
Evidence:
0.40
Remarkable(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.71
¬ Remarkable(
hear crowd go mad
,
be used to excite moment in sport
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.42
Salient(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.68
¬ Typical(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.40
¬ Remarkable(
hear crowd go mad
,
be used to sport fan
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.59
Plausible(
hear crowd go mad
,
be used to sport fan
)
⋁
Evidence:
0.68
¬ Typical(
hear crowd go mad
,
be used to sport fan
)