hear crowd go mad: be used to sport fan

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to sport fan 1.00
be used to excite moment in sport 0.78
requires go to sport event 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.59
Plausible(hear crowd go mad, be used to sport fan)
Evidence: 0.42
¬ Salient(hear crowd go mad, be used to sport fan)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.68
Typical(hear crowd go mad, be used to sport fan)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.59
Plausible(hear crowd go mad, be used to sport fan)
Evidence: 0.39
¬ Plausible(hear crowd go mad, requires go to sport event)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.42
Salient(hear crowd go mad, be used to sport fan)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Typical(hear crowd go mad, be used to sport fan)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Salient(hear crowd go mad, be used to sport fan)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.59
Plausible(hear crowd go mad, be used to sport fan)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.40
Remarkable(hear crowd go mad, be used to sport fan)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.40
Remarkable(hear crowd go mad, be used to sport fan)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.42
Salient(hear crowd go mad, be used to sport fan)
Evidence: 0.68
¬ Typical(hear crowd go mad, be used to sport fan)
Evidence: 0.40
¬ Remarkable(hear crowd go mad, be used to sport fan)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.59
Plausible(hear crowd go mad, be used to sport fan)
Evidence: 0.68
¬ Typical(hear crowd go mad, be used to sport fan)